I am back for round 2 of the RoboCop Rogue city games, With the stand alone expansion of Unfinished Business. I do feel this could’ve easily been an expansion pass but it works perfectly fine as a stand alone entry.
This game follows much of the same as the first title, which in this case is a good thing a very good thing. If you’ve played it then diving straight into this will feel like a warm night home after being run ragged at work all day. It is a direct extension of the original game only building slightly on the gameplay and systems that came before it.


The game is a lot more action centric, there is a whole heap more enemies that you gun down gleefully as you work your way through the many levels of the slum filled omni tower. Which is the only location you can explore in this title. I think considering you act in the name of justice racking up a body count of about 200 by the end of the second main mission I’d argue at this point you are firmly the villain of the story with the amount of orphans and and broken families you leave in your wake. Luckily this is a game aye?


But don’t you worry the game is as full of blood and guts as it was before, shooting chunks off the mercenaries and leaving them in a pile of their own blood and misery still remains firm. Leaning into the ultra-violent gritty nature of the original film. You can even get an extra gore perk depending on which chip board you use for your trust PCB hand gun. Allowing for more maiming, head explosions and rivers of viscera painting the walls. Allow for quick efficient and brutal dispatching of your foes. Luckily the gunfights are still tight as can be, you do however still have to act as a sponge due to know cover system in place. But there is now more things to help you, you can hit a one shot finisher if you are close for an immediate melee take-down and some convenient placed ricochet pads that ping your bullets off to hit hidden enemies.



There still lacks much depth to the shooting outside of the builds that you make for the auto-9 and the few power ups you have, a dash, temporary shield boost, and an explosive burst. You can still pick up dropped guns, from pistols, grenade launchers and gatling guns. You can’t improve any of these and once in a no fight zone off they go. I think if there is another title, there needs to be some improvement here even if it’s a skill tree overhaul. It can only lean into the nostalgia and nicheness of the auto-9 so much. I fully agrre it should be the primary weapon but I want to fuck the waves of enemies in other ways. Pack some oomph into the bullets, its sci-fi as anything. Nothing wrong with some elemental damage. There is an ice gun but its kinda wank it’s cool freezing the place up and it looks solidly done with the particle physics around it. But gun attachments would work nicely as well. Ramp up the physical upgrades to the tin man himself. Also some form of duck and cover would be great even if it does look great shattering the concrete off everything.


The upgrade system is exactly the same as rogue city. Just slightly re-jigged to accommodate the slight variation in gameplay. I’d still recommend going for deduction first as fully kitting that out allows for more XP to be earned for everything. As well as helping you with a few dialogue options when dealing with the npcs. So you can then plough all the remaining points into whatever you want. I think I all but filled out two rows of skills by the end of it. The auto-9 chipboard upgrades for your gun is still not properly explained like previously which is an odd choice. But I’d take either the starting one for a single rate fire handcannon that rips through anything in a couple hits. Or the last one you can get 7.3. Which allows for high fire rate without the need to reload so you ca just obliterate the fuck out of everything with very little standing in your way.


I’d argue the story is a bit more fleshed and more interesting then rogue city but ultimately only acts as the backdrop to the incredible fun gameplay. I mean I’d play the shit out of these with minimal story so it’s nice that they still try to fit the continuity of the first two films by fitting a narrative that seems like it’d work as a film in it’s own right.

Many aspects of this once again showcase the unity engine in the way it should be with the main man himself looking fantastic and the side characters looking just as good in many ways. It’s got the vibe and aesethetics nailed down. Many fine points including the neo noir grit reflected neatly in the dismal conditions these people live in. The dimness that bounces back off the puddles that litter the living areas and the muddled neon glow of the living hubs. There’s still jank to many points of the game. Some of which are returning from numero uno. The mouth movements are off the character movements at times in cutscenes are a bit funky. But it’s an improvement over rogue city and some improvements on textures and the frame rate is a bit more balanced. Not juddering out as much. There is glitches but nothing game breaking, nps falling through the flaws bouncing around. Multiplying themselves. Mostly funny things that you just pass by and can carry on with your day.


You are awarded with a performance rating still at the end of each main mission. Which getting an A is top marks where you need to have found most if not all of the side missions you can do which aren’t many or overly taxing. Finding contraband worth a certain amount of XP. And the omni crates which give you auto-9 chip board chips. Which can be merged to give a higher percentage to it’s boost.


I’d say this is roughly the same length as the first title with a higher focus on slightly longer main missions for a linear narrative and a sparse sprinkling of side quest and cat petting. It’s a great game to play in-between longer titles or if you just want an hour or so mission to blitz through causing a shit tonne of carnage. It’s a perfect length which would be made better with new game plus which I thinks a strange choice not been included as it’d work perfectly as a two run game for a platinum trophy. It’s an easy list to go for if that’s your thing only a like 4 maybe 5 trophies you have to go a smidge out of your way for.

Overall I’d rate this a beefy and highly tasty 8/10, a whole point higher then Rogue City. Even though I think it carries over many of the worst parts from Rouge City it also subtly builds on a lot points and shows an overall improvement in many small ways. I do wish there was some more variation in skills and character builds, and some new mechanics for the shooting but you can’t complain too much when the shooting is ass responsive and on point as it should be. But this is such an unbelievable fun game and if they continue to make more games and keep improving the developers could end up being something special.

Released 17th July 2025 on Sony Playstation 5.
