I am fully reinvesting myself into the Remedy verse this year, having already completed Alan Wake Remastered Control Ultimate Edition was next on the agenda. I would play Quantum break but I am unable to play that title with my consoles. However that’s neither here nor there and from what I can make out its only slightly relevant when you get to Alan Wake 2. Which I have every intention of getting done prior to the sequel of this game resonant dropping in September of this year.
I had already completed this back on PS4 not long after it initially dropped and I was a fan of it then, but honestly it quickly faded into the dark recesses of my mind. This isn’t the case this time round, I really enjoyed this game with round 2, far more then before.




The game takes place solely in a maze like office tower which due to its links with the supernatural there is pockets of other dimensions that pop up for you to explore as well. The story is simple at it’s core you play as Jesse who is looking for her missing brother from an incident that happened many years prior. Where naturally she developed this symbiotic other entity known as polaris who goes everywhere with her. Upon entry to the Oldest House, she finds the director has committed suicide and when picking up the gun or service weapon as its known. She embarks on a journey of becoming the new director and repelling the hiss who have taken over the oldest house. Theres a whole heap more to it involving frequencies, giant eyeball creatures and the board of directors that call on a red phone that speaks in coded riddles. It’s horror tinged sci-fi at its best.



The office building itself gives me Loki vibes with the setting and the objects of power or altered items which are usually everyday items such as a fridge that is possessed. With the fridge in particular being kept in check by having shifts where people have stare at it without blinking for hours at a time. Its always referred to as paranatural and theres also a mold substance you fight back at behest of Ahti the janitor who pops up at random times to help you move forward.



This game is far more action heavy then Alan Wake where you fight of hundreds of Hiss the main enemy of the game who often are these red floaty creatures that are just angry all the time. They have also taken over security so you have grounded enemies with some serious fire power plus the hiss like to bum rush you and explode or launch shit at you. The firther you go into the game the harder the waves of these enemies become, which is standard practice but if you aren’t prepared or your laodout isn’t up to scratch you will be in for a much harder time then you need.




Your only weapon in the game is the service gun but you are able to unlock and craft alternating forms for it. The standard option is grip and honestly it’s probably one of the better forms when fully kitted out. I primarily used shatter a shotgun type weapon and the spin option for an smg type fire rate. Now they all share ammo, and ammo in this game is self replenishing so if you run out in one form you run out in the other. A weird choice you can only have 2 modes active at once but considering they share ammo it doesn’t really matter if you were able to cycle through each option. You can upgrade them twice and are able to equip up to three mods to them which can aid in damage,fire rate, area of effect, extra headshot damage, chance of ammo etc. There is a good few options. These mods also go for Jesse herself where you can increase health, effects of unlocked powers, launch damage, the energy bar recharging faster etc. Now launch is probably the best offensive play in the game. Anything that is highlighted when triggered this includes enemies, with the right skill upgrade can be pummelled at high speed into the hiss. It wrecks full powered and combined with the shield bash you can do some serious damage even without the gun.



You don’t get any standard rpg upgrades in this game and now bumps from levelling up but you are awarded skill points for competing main missions,side missions and finding hidden areas which range from a locked room to floating up to a ledge or shooting through a plywood wall. I’d highly recommend going for health and launch primarily, melee was pretty much worthless in this game its a strange choice to upgrade it when you really don’t need it. You then have levitate which is mainly traversal outside of a cool height slam which blasts an area of damage and the recoil sends the enemies packing. The last two then are evade which I’d go for after launch is done and seize which I didn’t really use either but that allows you to temporarily control a nearly defeated enemy. But all the stat multipliers and that come from the mods which are levelled themselves and the rarer it is the better it’s effects and you can craft them yourself from a fast travel point. This is also where you can upgrade your weapons and make jukebox coins.





The many sectors of the Oldest House ranges from your standard office blocks, to your underground maintenance sector which rips through into the earth itself and loops back round. Then you have the mining area which is connected via a lengthy elevator system and is littered with just enough lights so you can evade the hiss, theres a giant furnace that you have to quell just between regular corridors bridging sectors. The science sector, long sweeping staircase leading to a canteen area. It’s all over the shop and just cause theres also a massive mail sorting area. The astral plain is used to tie the worlds together and often used in aiding jumps between broken corridors. Now I did find that astral plain to be very reminiscent of Astral Chain which is a very good thing as that is a title I heartily recommend. Often at the end of these little detours you’d find yourself in a hotel room where you’d be tasked with a puzzle to active the light pull to jump back to the correct location. The best section of the game is the maze which I won’t spoil here as it’s cool as fuck. Now the best bit comes from all the destruction you can reap, blasting chunks of concrete of columns pulling up bits of floor, annihilating desks and computers littering the place with broken glass sand paper. It really aids in the immersion of the skirmishes you are often involved in. Which for the most part I felt the service weapon acted and handled very well. I was bad at aiming but I can’t fault the systems for my own shortcomings.


I’d say difficulty wise it’s not the worst game out there but I did find the further I got into the harder it became and the hiss became actively more bastardised. The hardest part of the game was definitely the main boss of the DLC for the tie into Alan Wake, where you have to fight Dr Hartman, fuck that guy and fuck that fight. I died so many times. The other DLC is the Foundation a main narrative story to sorta close of the game that I didn’t find nearly as bad. The AWE DLC was nice horror side quest though with returning aspects from Alan Wake like having to destroy the darkness with lights first and the entire area being just generally much darker to see, which I am too blind for sometimes. Gotta crank that brightness options right up.


Overall I’d rate this game a hefty 9/10, Some Pure Tasty Gaming.
This game has a lot going on especially narrative wise, with a lot of information being packed into the letters,files and audio clips you find. With many of the main points coming from the live action videos of the Dr Darling who has gone missing and then his replacement of Emily Pope who fills all the blanks in with Jesse. It all ties in very nicely once you start reaching the climax of the game and its a great pay off especially with the branching parts linking and leading into other games. I think the mods could be better used and the skill trees tweaked a bit more with making two of them more worthwhile. The side quests which are fun could’ve been more in-depth at times as well just to help flesh out the side characters and all the nuance with the Oldest House which in it’s own right is very much one of the central characters of this world. It’s an easy platinum trophy if that floats your boat. It’s basically just do everything plus a few sidey bits and one grindy trophy with the 100 ability points. If you don’t really find any hidden ones you can only get this if you finish both DLCs and most of the side content in them as well. So its very doable but can be out of reach if you don’t want to go traipsing through the areas again or do the extra content. But its an action heavy, rpg lite with semi open areas which all link and loop into one another with a stellar art direction and story. You can’t not be in for a good time if you want play this.

Released on 2nd February 2021 on Sony Playstation 5.




















































































































































