A belated Happy New Year to you all and many good wishes for the future. I’d have done it sooner but, meh.
On the subject of the future, here at Tastygaming, much is on the horizon. As we speak I am reviewing about 100 games at the same time as I seem to have an undiagnosd attention disorder it would seem, well potentially. Anyhow I have obtained many useful gizmos and gadgets, nearly completing the basic requirements I need to expand this adventure. With more news on that coming imminently.
I am working on games from the PS5, Switch, GBA, PS3 and I’ll probably be on the PS2 and Xbox in no time at all as well, because why the fuck not. I personally don’t believe in reviewing a game if I don’t complete it or sink many, many hours into it, which mixed in with my job and life makes for a much slower progress then I’d like. Also makes for an absolutely sickening amountof backlogged games, unstarted, unfinished and unloved.
But fear not, as a sneak peak treat I’ll throw some juicy names out of upcoming reviews for you, my loyal readers, to be excited for and get those loins tingling. Another Pokemon game, Brilliant Diamond to be precise, Death Stranding directors cut – utter masterpiece of a game, but that is for another time. Like 2 weeks I’d guess. And not forgetting Golden Sun, and Dante’s Inferno. Much for me to get my teeths sunk into.
If you are intending to follow me I should pre-warn you that I do love me a Pokemon game, as with racing, Monster Hunter and JRPGs, so expect many of those to be played and reviewed on here. With the new final fantasy IP, Gran Turismo 7 out in the coming months I am to be a busy boy. So strap in and hold firm my tasty ones, 2022 has come and by the God above, it’s the year of the tasty!
The day has finally come, it may have taken weeks, nay, months to finally finish and review this game. But the day has finally come. Everything here is moving a bit slower due to work and the looming shadow of Christmas on the very near horizon. So strap in this will probably be a long one, sorry, well I’m not really that sorry.
Pokemon Colosseum for me is still a childhood favourite, I’d even go as far as to say it’s my favourite Gamecube game, and that still holds even after replaying this past week.
This game does many of the same things as any other Pokemon game, but it does differ majorly as soon as you get to your first battle in Outskirt Stand in the Orre region which is only used in this game and XD Gale of Darkness. For starters this game all battles are double battles.
Starting with the two best Eevee evolutions, Umbreon and Espeon.
You don’t get to pick your starter Pokemon this time round, you start with a level 25 Espeon and 26 Umbreon. With the former being your best friend throughout this game. When you hit that sweet level 36 and unlock psybeam, life will truly become good.
Throughout the battles, as the area zooms in giving the world a bigger feel, and the battle seemingly more epic., the animations on the pokemon themselves are what really shine. Some of the moves still hold up animation wise, others not so much. But the movement leading up to the attack and the ragdoll on impact real sell the fight.
The game officially starts when you reach the first proper city, Phenac city. As you meet up with Yuki as I named her from the list but canonically known as Rui and you as Wes. Where you are informed she can see strange shadows coming off pokemon. Which leads onto runnig into the villians of the game. After a brief cutscene with Miror B and fighting his Peons. It gives way to the coolest feature of this game, Pokemon snagging. As there is no open/wild areas in this game your Pokemon party will be packed out by stealing others. As in a twist from the opening scene it turns out you stole the Snag machine from team Snagem and you use to be a member of them. What a twist, right? The snag machine turns a normal pokeball into a thieving type ball, this works on all the different variations that unlock as the game goes on.
Miror B, the first hurdle of the game and absolute monstrosuty of a person.The snag animation is just the absolute balls, it just looks slick as fuck.
I’d love to put in some vids here but alas, at my websites current level I cannot, but one day soon I shall be able too and who knows I may return to add them in, but probably not. Anyhow, the game furthers parts of the story through news updates on the flashing Tv’s which helps along the plot and what’s what. Another part what differs massively from the usual Pokemon formula is that this game is slightly more realistic and dark. The world is more detailed then usual and the fact is Shadow pokemon are artificially created when they close of the pokemons heart which allows them to attack people. And on top of that you just dead-ass steal other people’s pokemon mid battle.
This brings up a point i’ve never understood, it’s that you fight other trainers and the pay you for winning, fair enough. But the bad guys of each region also pay you when you beat them and foil their plan, it’s an odd morale compass the villians of the pokemon world have. But here they pay you after stealing their pokemon also, and their like, ‘oh well better luck next time.’ The fuck?. Not to mention the casual breaking and entering of all the homes you do and if you are lucky enough the owners are home and they reward you for trespassing. Truly weird.
Anyways shadow pokemon work differently in battle they don’t have an exp bar to begin with but they have a shadow count down bar or doorsto it’s heart. This depletes over time from walking,battling, and when they enter hyper-mode and you call them to snap them out of it,dropping a big chunk off.
Hyper mode here is fundamentally useless. All shadow pokemon start with one move shadow rush, standard damage but recoil damage on the user. Hyper-mode just makes it harder to hit but increases critical hit chance of it. You can only properly heal (purify) shadow pokemon in one of two ways. The first in Agate village once all the doors have been unlocked you can cure them and then they remember a new move, replacing shadow rush. They they then work/level up as normal, even evolving. Or number two use one of three in game time flutes which summon the mythical creature Celebi to purify any shadow pokemon regardless of their status. I’d recommend using them on the three legendary Beasts; Entei, Raikou and Suicune.
Celebi and Suicune. Unfortunately you can’t catch Celebi a cutscene friend only.
Now for the drawbacks, graphically not many I’d say. The walking/runninng animations are a bit wooden. People and stuff are oddly pointy but that’s more stylistic i’d assume. Gives it a more Manga style to the characters. Some of the pokemon look funky as anything, I’m looking at you Machop.
The Biggest and by far the worst is the lack of any wild area. Every town or village you go to is generally trainer heavy to make up for that which makes sense. And all the battling I’m fine with but what is a problem is there is only 48 shadow pokemon to steal, some of which are an odd choice, and level locked until they are purified which doesn’t happen for over a third of the game. Meaning more often then not your team even if a good team are trash as every boss battle you reach they are likely 4/5 levels higher and will fuck up most your team most the time. Meaning you need to be well stocked up on health items. So you spend alot which is wank with the amount you tend to win form battles. Then comes, you can only save at PC which are at PC centres and sparringly dotted about, which is anoying paired with the item limit you can carry. So you need to swap stuff around from time to time. And the absolute worst is the snag/catch rates. My good God sometimes they are utter shit. You will sometimes have your team wiped trying to catch a Yanma, Stantler or even a Delibird so nothing even worth your time, and it will be sleeping and with 1 health and 5 ultra balls later it still won’t catch.
Level grinding is hard as well, as there is only one Exp share to be found in the game, and only a few rare candies. With the low exp you win from the same trainers over and over being underlevelled without random battles as normal makes for a bad time. The best place to do this though is Mt Battle which is 100 levels of trainers and if you are willing to purify all 48 shadow pokemon in game and reach the top you get the opportunity to catch Ho-oh. Which obviously cool being the second best Legendary behind Rayquaza, is pointless as by the point you’ve done everything in the game. Other then trading to one of the GBA pokemon titles it bears no real purpose.
Whilst probably still sitting as my favourite Gamecube still, and unlikely to be dethroned at any point it pains me to give this only a 7/10. So still certified Positively Tasty. For good animations, incredibly cool snag feature. Fun and varied battling in every area, admittedly sometimes hard but engaging boss battles. But ultimately drawn back at being needlessly level locked for a good chunk of the game,lack of pokemon, and hard level grinding due to lack of wild areas and I prefer the earlier games before all party members got battle Exp like in the newer games.
Towards the end of 2005 on September the 1st, Europe was finally graced with Sony’s answer to the Nintendo DS, who had complete dominance on the handheld market since debuting the original Gameboy back in 1989/90. I mean it’s not changed even now, Nintendo still rules the handheld systems. I think this shouldn’t be the case though, as the PSP overall across it’s various models still managed to sell somewhere in the range of 80-82 million units which if you ask me is fully impressive. This still pales in comparison to the 154 million the DS shipped, ranking it the second best selling console of all time.
Both systems counted as seventh generation consoles, so they were directly battling it out against each other. Ultimately Nintendo reigned supreme in the end, namely due to attracting third party developers making it easier to make games for them. This is a shame in hindsight as to me I prefer the PSP, it had far better games, out performed the DS in every aspect outside of having 2 screens and one being a touchscreen, and complete backwards compatibility. Maybe another small one could be, having the pokemon series, but that’s more personal bias.
The PSP, was more of a multimedia player if you’d ask me, having video and audio playback, the browser meant you had some internet capabilities, not the most adept browsing experience but not the worst either. Memory storage still worked like its console counterparts, but rather than the memory cards of the PS1/2 system it uses Sony’s own memory stick pro duo flash drives. The games came on UMD optical discs and were read from in the back of the handheld system. The UMD’s also released many, many film and tv series another feature it has over the DS.
The graphic capabilities on this did vary, but I’d say it sat somewhere between late PlayStation 1 games and early Playstation 2 games, with the odd stand out game. As all consoles get those games that hold up well even years down the line. This was down to it being at the time the most powerful handheld console to date. As for those specs I won’t be getting into them at this time, but you can trust me, I wouldn’t lie to any of my devoted followers, I only speak the truth.
Over the 10 year life cycle of this majestic beast, before if was finally laid to rest in December 2014, there were various improvements with newer models being released. The first was the 1000 model, and then came the 2000 then the 3000. They only made minor adjustments each time; slimmer, brighter, better screens, bigger internal storage to make the games boot faster. As the load times in game could be pretty dire sometimes. Certain games would lag in menus and during gameplay, it can cause stuttering, and frame rate dips. So these improvements were very welcoming. Then came the PSP-Go which again was smaller and lighter, and they decided to just overhaul the design completely, so the screen slid upwards revealing the controls, which admittedly weren’t very ergonomic. It also got rid of the UMD drive as it was marketed more of a digital version. The last model was the street, which was a stripped back model of the 2000/3000 design lacking WiFi, no microphone, brightness settings etc.
The handheld itself holds and works like a DualShock in your hands with a screen wedged in the middle of the dual sticks. It does have a few draw backs. Only one analogue stick for me is the biggest meaning most games come with a fixed camera, or janky as fuck button controlling to ping it back behind your character. This isn’t ideal especially in games like Monster Hunter, Ratchet and Clank, where you could have more control to keep up with the action effectively. The Left and Right shoulder triggers as well. Not having the L2/R2 buttons that the PS2/3 had at the same time, some games didn’t port over as well or the specific version had to cut corners with it again like with the lack of the second analogue stick. These were fixed in the PS Vita the successor to the PSP. Which should’ve been the one to dethrone Nintendo, that article I’m sure will come in due course as I’m a big fan of the Vita and feel it didn’t get treated right by Sony itself. The only other nagging point i’d have is during gameplay when loading directly off the disc, the disc drive can be a tad loud, with the scratchy sound that emanates from it.
I think Sony really tried with the PSP, it upgraded the system several times, many firmware updates which all made it work better. Gave fans/collectors the opportunity to buy limited edition versions of it like the Final Fantasy or Gran Turismo special editions. It either ported or made PSP specific version of triple A titles for the system. Or just new entries in fan favourites like Daxter or Secret agent Clank, from Jak and Daxter and Ratchet and Clank respectively. By the end of it’s life cycle there were 1,370 games which is nearly a 1000 less then the DS which was around 2,260 games. But I’d argue the DS has many games that are just trash at least the majority on PSP are big name games, and if they were on both systems the DS’s was nowhere near he level of the PSP’s.
This is another very strong 8/10 for me. So this console has been Certified Highly tasty.
To me this should have been the console to start the momentum shift in the handheld console wars, but Sony fucked itself with the Vita. It was an impressive technical piece of tech for the time, managing to bring impressive graphics to on the go gaming, with only mild set backs with load times, game lag and some shitty button controls.
Fear not my followers, I have been a tad quiet of late, due to various reasons, but I am still fully active in this blogging quest. This is just a quick one to acknowlegde i’m still here and to show what some of the new reviews could be of, whilst I finish work on my Pokemon Colosseum review (Finally!), and the PSP console one. With many more games in the queue already.
Gamecube, PS2 and PSP games added to my ever expanding library of goodness.
Whilst I continue my work behind the scenes, with the first part already completed by partnering up wth Geekshorde.com. I hope to bring you more good news coming up to the Christmas holidays.
These are my latest acquisitons that came through the post today, as I want my reviews on games here to be highly varied in that it’ll contain lesser known games, random potentially dog shit games and games I now have an excuse to pay ludicrous amounts for just to play.
Gran Turismo has long been Sony’s console flagship racing game, comparable to Microsoft’s Forza series. Gran Turismo first graced us back in 1997 on the PlayStation 1 and became the best selling PS1 game of all time. Skip to GT 4 on the PS2 then you move on to this handheld version of the franchise.
This game keeps faithful to the formula of the previous games, with a large selection of cars, over 830 to be exact. Which even by todays games car rosters is mightily impressive. This gives you the option of driving a complete shitbox Peugeot 206 around the Nurburgring or a high end super car like the Ferrari Enzo. The car list is vast but isn’t as varied as you’d hope it mainly just various Mazdas from what i can tell.
There are 35 different tracks to choice from, some are dirt and snow tracks which stop certain cars you purchase from being any use on them. Most tracks don’t come with the usual variations of them, only a couple have the short and long versions. This splits into the three different types of race you can do in game. You have basic laps, drift challenge and time trial. There is no single player campaign to be found which is interesting as many other racers on the PSP do. And arguably GT is the biggest racing name on the handheld system. The only different mode you can partake in is the driving school challenges that come it every GT game, but there’s little incentive in doing them outside of the credits you win as you don’t win a new car at the end of the tiered stages as usual.
I am fairly impressed by the graphics of this game, for the time they would’ve been pretty impressive for what it was. Even by today standards they aren’t horrendous. The car outlines are smooth, they seem to have a fair amount of detail, obviously nothing to high res. But a distinct improvement over many of the other racing games I have tested out or played recently on the PSP.
The amount of credits you win in this game is fairly giving as you can do up to 99 laps of the circuit you choose and every couple laps the amount increases, which makes buying cars slightly easier this time round. For all the cars you can buy the shop system in the game is kinda stupid. The game clocks in game days which go up on every time you complete a race. This gives you a daily deal of 4 different manufacturers to buy from. There’s no search function so you are always limited to what you can buy or just have to hope the car brand you want pops up the day you’ve got the credits for it.
Whilst the driving isn’t the best its also not too shabby, the handling is fairly decent overall. Each car does have a slight different feel to it and a decent sense of speed on the faster cars. I remapped the buttons so the left and right triggers are acceleration and braking respectively, and I prefer the D-pad on most courses, tough on some of the sharper turns and that the analogue tends to have it beat. The simulation aspect is near enough gone in the driving as well, you don’t need to worry about tire wear or pit stops for refuelling. But for an on the go, quick play sort of game it makes more sense even if you want to do one of the few courses that take like 6 minutes each on 99 laps.
One of the biggest downfalls of this game is the distinct lack of car upgrading. You only get the choice of a different colour on purchase and that’s the sum total of the customisation you can do. There is nothing else that can be done, which really does suck major ass. It gets rid of the fun of making any car you purchase truly your own. There is also no option to improve or upgrade your car, so it stays at the factory stats you purchase it as. Which makes the max 3 opponents you can race against slightly boring, especially if you select on the race options to race only against the same car as yours, it just becomes an never ending battle of first and second place with you always gaining the lead in the same corner.
7/10 Certified Positively Tasty.
A good selection of cars and tracks, with a good prize pool which allows for a sizeable easy to get car collection, only hampered by its lack of customisation and no single player campaign.
Where to start with this one, Need For Speed Undercover on the PSP, I had this game many, many years ago and unfortunately it isn’t as good as I remember. It’s still a fun little game, but comparatively to other games of the time it’s still lacking even for a handheld game.
The graphics aren’t the best but that’s to be expected, the jaggedy edges of the cars do stick out, however this could be more to do with the how far graphics have come, back in the day I imagine it was less noticeable especially as I came straight from the DS version which admittedly did just look like ass.
When it comes to the controls and physics it doesn’t get much better there either. The driving is janky at best, the turn capability of the cars ain’t great even with performance upgrades. The A.I is all over the place either your opponents are too hard to catch up to or miles behind. Not to mention when you ram the side of one of them or go into the random traffic it sticks to your car like a fly to fresh, hot sticky shit, ultimately fucking your entire race.
You’d be better to use the D-pad over the joy stick even if the driving is still as stiff as a corpse in a morgue. You will be constantly just slamming into the side of the map which doesn’t do any damage to your car, just slows you down a little. Sometimes even helping you around harder corners by proxy of the ricochet. The cops which are sprinkled throughout the game normally pose next to no threat to you, just a mild inconvenience.
There is some good points to be had though. Overall the game is pretty simple as a standard racer. There is no real open map, it has three sections which break up into mini stages which you need to complete a variety of different races. You have; the classic lapped circuit, sprint, knockout, out run, cop takeout, cost to state and highway battle. It makes the game more fun when everything is juggled into different bite size races, keeps it fresh with out clogging it down with the same three types.
By my count there is 45 cars to be had either through purchase or unlocked at various points which isn’t too shabby really. It’s not the most in depth but you can customise your cars as well, even with those sick mega low res rims, that just pop out in the menu. You can upgrade as well, it’s fairly simple, you have 5 options; engine,handling,chassis,turbo and nitrous. Once you’ve got nitrous you can use it as much as you want as long as you refill it during your race by doing dangerous things like collisions or driving into oncoming traffic. I’d say the last thing to one would be the feature of pressing circle, temporarily slowing down time for more accurate driving. No idea when you unlock this though, I must’ve missed the little tutorial for it as I did it by accident, making for a moment of pure joy as I drifted round a nasty little bend between the gaps on the pumps of a petrol station, like the pro driver I am.
I’d give the game 5/10. Certified Barely Tasty.
Even with the low score, at basic it is a fun little racer if you just treat it as buy a car, upgrade, race a little more, rinse, repeat. But it should be taken into account it is a 13 years old game, even at the time of release it was trying to compete with it’s full console hardwared brothers and sisters.
Is there anything better than a zoo builder? Yes. A dinosaur zoo builder. With the recent release of Jurassic World Evolution 2, a game I’m very much looking forward to getting as soon as I am not in the clutches of light poverty. I thought I’d go back to a game that defined my childhood. Jurassic Park: Operation Genesis for the mighty PlayStation 2. There’s nothing more a child of 8 years old needs than to create a park full of dinosaurs, using those easy to find cheat codes to avoid any of the actual business strategy involved of course. Tame those dinosaurs with a PlayStation 2 controller and you’ve got hours of wasted time before your dad turns off the electricity. Going back to it now, it actually holds up quite well. The graphics are obviously nothing compared to the new generation, but there’s something about a considerably well designed T-rex spurting out square drops of blood over the almost faceless block-headed guests. The dinosaur’s had clearly been given the budget in the design department, and rightly so, but the other aspects are laking. Overall though I’d say graphics were pretty decent, as were the build mechanics. Aside from everything working on 90° angles only, it all worked well, buildings did what they were supposed to and guests interacted as well as they do with modern games, so essentially they’d complain they hadn’t seen any dinosaurs just after seeing a Spinosaurs go to town on an unsuspecting Parasoroluphus and devour his corpse. Food and drink gave guests a choice of 3 meals that they always complained about and left them running for the restrooms, and obviously you charge them extortionate amounts to use because, well, fuck em. We’re here for dinosaurs not people, people suck. The game has mission modes that were fun yet challenging, the main building mode – operation genesis, scenario modes where you get to recreate the original Jurassic park in one of them and lastly site B, a free for all. All of these were great modes to play, scenarios were always my jam, though I don’t think I ever finished them all without cheats. There was, however, one thing I always thought could be improved. Only giving me access to 3 dig sites meant that I could never get all those big boy Dino’s in one park which always left me wishing they’d make a new one with every possible Dino in. I spent many hours of my youth on this game and even replaying it now, it really holds up. The graphics are hit and miss, the Dino’s are still pretty great, mainly though it’s just pure tasty gaming. 9/10 from me, for that nostalgia gives it a bonus point.
Always with new activity at the Tasty HQ (It’s just my house, it’s pretty depressing really.) I managed to bag myself this bargain for an undisclosed fee.
The mighty Sony PSP.
A good little haul, right? Even if I did lose three potentially better bids before winning this one, fucking ebay bots. It does contain some gaff games in the stack but similarly some absolute bangers. As a start to a new collection and a whole fuck ton of reviews waiting to be done I can’t complain all that much, in fact I’m pretty chuffed.
With this as well, comes the slow and expensive conversion of my spare room to a gaming office. So that I may bring even more good news, and tidings coming up to the festive season, like the jolly fat man in red I too will empty my big gaming sack in the name of spreading joy to you all.
Keep your eyes peeled for new and exciting shit that I will be posting at my leasure and for your reading pleasure, guarenteed to be riveting. Enjoy the rest of your day, my loyal ones.
Here at TRGaming I am always looking to improve, and hopefully I have some very good news coming soon, as I am highly busy behind the scenes as we speak. The best place to follow all of my tasty goodness is by following my official pages on FB and twitter with the relevant links at the top of my HomePage. And as to you my loyal readers stay Tasty.
This may not be the Pokemon Colosseum Review that I had promised nor is it even retro but fear not that shall still arrive in due course my loyal ones. This Review merely came about as it happens to be the game I am currently playing and I have obtained a capture card and wanted to mess about with it to see how it worked.
So without further ado, Monster Hunter Rise is the latest in CAPCOM’s monster hunting series. It continues to deviate from the old school handheld games of yesteryear and takes the same approach of Monster Hunter World. In most aspects, many things of this game are great improvements even over it’s big console counterpart. The graphics aren’t as good as World, but by no means are they bad either. For a Switch exclusive the RE engine it uses is highly optimised putting out one of the best looking games on this system.
The game itself comes with a plethora of quality of life upgrades, some rolling over from world. Some very welcomed ones like, the whetstone being a permanent carry item with unlimited uses. Not needing to carry pick axes, fishing lines and bug nets. Just run around the maps find the points and harvest away, even adding multiple items at once, and auto combination, meaning restocking potions on the go. No longer just at your inventory trunk. Getting rid of hot/cold drinks for certain environments, this just makes it a smidge easier as you aren’t worrying about losing stamina in the cold whilst getting violated by a giant flying wyvern.
The utter ‘bastard’ that is the Tigrex, still haunts me from the Freedom Unite days. Still nice to cut it up with it’s fallen breathren though. Dishing out that sweet, sweet revenge.
The wirebug allowing for a much more varied movement set than previously allowed, also coming with distinct attacks for all 14 types of weapons, and one of the coolest additons, monster riding. Not to mention the extra traversal around the seemless map areas, which once required a loading screen for each little area.
It still comes with all the many different types of armours and weapons, that is signature of this game, with the spruced up weapon tree from World and the easier upgrades for armours. With the additional help of optional quests this time round which act as sub quest whilst you are out hunting.
These range from hunting large,small monsters. Capturing or even just gathering.
Each one rewarding you with village points as well as a specific item reward.
If these aren’t up to your fancy you could just grind out the new rampage quests which is basically just an interactive tower defense game. Allowing you to farm certain items usually of the returning APEX monsters.
I could go on for many, many more paragraphs about the MH franchise but I won’t. As it ultimately it boils down to you take a quest, go to the specific area and kill some shit. Which I like to do to some really heavy deathcore or death metal adding to the ambience of the total annihilation of my foes. I may have some issues but that is for another time.
I could also go on about the nice new areas, the online hub, the intricacies of the weapons, decorations,talismans, different type of monsters, blah blah blah. The overall experience and that boring shit but I don’t wanna really. The game is good, it’s really good and if you’re new to the series or thinking about playing, it couldn’t be a better time to jump in, it’s by far the most accessible for new players. Which is also it’s biggest draw back. Now I don’t know if it’s due to re-jigging the health,hit boxes, and damage outputs of both you and the monsters, but it just feels far easier then the older stuff. All the old monsters that returned in this that used to give me mad grief just don’t seem too anymore. Now this could be a good thing, but it takes away a little bit of the edge of the older games, the 40 minute arduous battles and having to grind them out 4/5 times for specific materials. On the flip side however it could be a sign of how far the gaming industry and this particular franchise has come. The main quest poses nearly no challenge and it isn’t until the high rank hub quests around the 6 star stuff it really start’s to feel like the old games again, so it hasn’t completely disapeared.
Me looking fresh in my mid HR armour and Tigrex dual blades.
The new big bad for the game the Magnamalo, a Tiger that I can only assume peered into the aetheral void and came out a purple flame using roid addict.
A very strong 8/10, Certified highly tasty. A great frachise made better with good quality of life upgrades, nice graphics and a great range of monsters. That for me is only held back by it’s lack of difficulty, where I’m sure many would disagree. However with the Sunbreak DLC out next summer, this has every chance to return and only make a brilliant game even better.