WWE 2K22

This review couldn’t come at a better time considering all the behind the scenes shenanigans going on with NDA’s and investigations against the Chairman Vince McMahon himself. The talent walkouts, plus I imagine other problems that have yet to surface. This however won’t stop me in reviewing this game, being a big wrestling fan myself watching Raw, Smackdown and NXT weekly plus all the PPVs that happen. So with missing a year due to the train crash that was 2K20 they needed to come out swinging and with the competitor in the AEW game coming out in the near future they needed too.

No matter where you stand on the tv product itself, as I will admit more often than not a lot of it isn’t the best and has helped give rise to the better product in AEW, that however is for another time and discussion. The game manages to remember that it is a wrestling game, as the shows tend to forget it’s a wrestling show. The fighting having been overhauled especially with the new combo system, plus the chain breaker if you are defending is a very welcome choice. The biggest improvement though over the last few entries is reversals, they are actually doable. Everything in the fighting itself seems far more concise, that doesn’t mean it’s without it’s bugs though. And it can become a right clusterfuck in multi man matches. Sometimes trying to get the pin in a ladder match or 4 way tag match is utter fucking nightmare. Even if you are having a good time sometimes you just wanna win and move on. The ref counts can be a bit gammy and sometimes your character will merge with various surroundings or if you are lucky enough your opponent. The grappling is more flowing and easier to transition into a suplex or submission, and setting up of characters charged finisher once your metre has filled up is promoted at you so it’s hard to miss.

The game has many different modes, the main story comes from the rise of Rey Mysterio with you re-enacting objective based offence to re-enact the exact moves he used in those famous matches. Theres nothing wrong with this mode, and having the man himself narrate around and during the matches is cool. It’s just not overly long or hard, or that interesting for some of the match choices. You have a MyGM mode, where you become a GM for one of the three brands, I do like this mode it’s just lacking usable titles and match types to make it a more complete mode. It is fun though booking week to week programming with the stars you want, and setting up heel turns, and feuds etc. You have universe mode where you just pick one of the superstars of your choice and just go through weekly matches and PPV, pretty standard stuff. Then you have MyRise where you attempt to rise through the ranks to WWE champion, again pretty standard stuff. The last optional mode outside of creating your own in the sandbox arcade mode, so a cage match, TLC, Tornado tag just a few amongst the plethora of choices to you is MyFaction. Now I really like this mode, but I can also see why you wouldn’t. It works as a trading card game sort of, but the card you pick is the superstar you fight as in the matches. Having different tiers of each wrestler means the higher the class and ranking the better they are. Where it falls flat is though it comfortable fits in the pay to win situation, where the game wants you to buy in game currency to buy more packs and get more cards. Now I find if you play enough and the different options within MyFaction with the rewards the give you it isn’t the worst just slowly collecting enough credits to but a new pack of cards. I do like the gold tier of certain cards where if you do a certain amount of specific actions you can upgrade the cards to a better tier and power ranking.

Graphically it’s a nice looking game, not the best going anywhere but the character models are the best they’ve ever been, hyper realistic to the people involved, the hair graphics look a tad wank though. The ring itself and the crowd surrounding it, seem crisper. I imagine they aren’t as high end as the could’ve been though as they are probably a bit behind still somewhat with missing the yearly cycle, as this shows with the superstar roster available to you. The entrances look sharper as well, and there is a whole depth of talent to choose from in game. It’s just a real shame how many of them are no longer with the company and haven’t been for some time even before the game dropped. I also feel the commentary is sounding and comes off far improved.

Overall I really enjoy playing this game in any of the modes available to you. If the 160ish wrestlers in the base game isn’t enough for you then you can expand it with one of the four dlc drops. This all muddled with the high variety of different matches and modes available to you it makes for a great pick up and play a bit or for a long session and doesn’t ask too much of you in return.

One of my boy Seth cause why not, man’s been holding the guy’s division of Raw up on his back, it’s gotta be getting tiring.

I’d certify this game a highly tasty 8/10.

Sony PS5 Released 8th March 2022.

Need For Speed Underground. – Quick take Review

This’ll be another short review, due to me currently playing Ghost of Tsushima as the next big review, which is taking up most of my time. Also due to the fact we all know you’d prefer a bigger, better review on Underground 2 which will most definitely be happening. So this’ll just be a very brief and quick rundown of the overall game, just to tide you tasty peeps over. As having missed a review last week due tot he Queens Jubilee weekend and me eating my way through to an early grave.

Having not played either Undergrounds for at least 15 years if not slightly longer, outside of my fond memories of them I had for the most part forgotten what they were like. I remember all of the customisation but to what degree, ’twas an unknown.

This game has no free roam, which was a first in it’s sequel, but it did introduce the first proper sort of campaign. Not much to it really, your character just wants to be the best street racer with a big ‘ol reputation. You get your standard few choices of cars to begin with, I chose the Mazda MX-5 as it had slightly less speed then the Dodge but better handling. Ironically handling in this game is a beaten bag of dicks. It just isn’t good even with upgrades, you will still randomly lose control or just smash into a barrier for no real reason. Ruining the race for you as more often than not it’ll keep happening each race. This in it self is a shame as the rest of the racing for a game of it’s age still feels great. Even with the looming shadow of the dog shit handling, if you are racing nice and clean, one mistake will make your opponents super happy to capitalise on it. This gives a sense of real competition even if you are only ever against 3 other drivers.

One nice feature of this game comes with the high options of visual and more importantly performance upgrades. So the focus is more on the cars you can buy and use. Rather then starting with flash new super cars in the newer entries. The idea is firmly rooted in the Japanese performance car racing. So instead of tearing through the streets in a Porshe or Lambo you are still blasting round the streets in your shitty neon glowing, nitro powered starter car for ages. You can upgrade your; engine, tires, ECU, drivetrain, turbo, brakes, weight reduction and suspension. I’m sure I’m probably missing something there still but you get the point.

All the different modes are the standards for arcade style racers. You have lapped circuits, sprints, time trials, drifting and my favourite the drag racing. With every few races ending in a tournament, which is pointed and the highest points at the end win, simple enough right? This game is oldschool in the sense to move on, you have to come first. As some games would allow for second or even third place to move on. This game cares not for your struggles, first or go home. Before each event you can pick easy,medium or hard which increases the prize pool. Most areas or fairly linear, but with one or two little deviations which ultimately don’t seem to make any difference in timings. The same goes for the random choice of NPC car populated races, which are easy to avoid most the time, but if you do hit one, enjoy being stuck to it forever. Actions you perform during your race will accumulate style points, which go into it’s own special metre and once filled it unlocks new vinyls and visuals for your cars. That’s the general jist of the game, with the customisation being the highlight of the game.

Overall I was fairly impressed by this game still, the graphics aren’t the sharpest but do the job. The skyline and surroundings do vary in quality, especially the very static buildings in the distance. The driving is mostly fun but can be ruined by terrible handling at times.

I’d certify this game a sound, Tasty 6/10.

Microsoft Xbox 17th November 2003.

Upcoming Updates.

Just a quicky, just the way I like it. Low cost and low effort. Just to let any who follow be aware the website will be undergoing very mild changes over the next few days and as I imagine with my sublime computer expertise it’ll go swimmingly. Nothing too major, but this should be preceeding the soon to be hopefully full website overhaul in the very near future. This is to go along with the changing of how most of the reviews will be coming.

As I intend to start writing bigger, better reviews. The sort of review I had hoped to be writing from the get go. As with the ever shit storm of life constantly pelting me with chocolate rain. I will be wading through knee deep poop water to the beautful clean shoreline of the future and pressing on from the torrential shit shower. All for you my valued tasty followers. I am attuning my focus more on growing this site to be everything it deserves to be for me, and more importantly, for you. The tasty folk who read and like my posts I wish to whole heartedly thank you. Keep tuned for the riverting next chapter in the Tasty Gospel of TRGaming.

Horizon Forbidden West

It’s finally time to plunge back into the post apocalyptic, Dino robot filled world of horizon. This time into the forbidden west. I should start by clarifying that I am a major horizon and robodino fan and I will have to try my best to be less biased then I would normally be.

With that gubbins said and done, I’ll start by simply saying. Bang tidy.
As expected I loved this game and while keeping this review as spoiler free as my tiny mind can manage, I’ll tackle the number one aspect first. This game continues to explain how everyone on earth, pre Dinobot, tackled the end of everything and their inevitable demise. Then post robosaur, how Aloy tries to stop it all from happening again. I’m in two minds on this games story, on one hand I enjoyed that the trailer for the game is the first 4 hours of story and everything after seems fresh and unknown, while some areas of the story are predictable, something I didn’t feel in zero dawn. I’m not sure what happened to the red blight. I don’t know if I missed something mid or post game, but it didn’t seem to explain if you manage to stop the expanse of death plant. It certainly mentions mid game slowing it down along with the storms plaguing the land however once the third act starts, it’s full focus on the central threat of the game.

That aside the mechanics of the game are much improved, everything seems more fluid and combat is enhanced a great deal over its predecessor. The melee combat now involves combos as well as special moves you can team with the bow to deal considerable damage. In tandem with this the A.I has also improved, what was once a fairly easy ordeal clearing an eclipse base, is now much more difficult with the improved A.I’s way of rooting you out and alerting other forces to your presence, not to mention them riding and owning tamed Dino-death machines.

The graphics are much improved in this game. Aloy’s facial features look much more real than the previous game, the dimples and imperfections in the skin can been seen and the hair texture and movement is more realistic. The same applies for the scenery, all highly improved with top notch PS5 graphics.

There is now also many more dinosaurs. From the lowly otter like burrower all the way to the aptly named SlaughterSpine, a massive Spinosaurus that’s mush more threatening than the fleshy one in Jurassic park 3. They all feel familiar and yet new at the same time, with new and old attacks along with an improved A.I.

All in all I really enjoyed this game, however I did find the story lacking somewhat, which is a shame because it was absolutely banging in the first game. That being said everything else is fantastic, maybe a few more trophies for side quests as I platinumed this game after around 50 hours and had a fair few side quests left, but that’s being a bit picky.

I’d certify this game 8/10 A highly Tasty Game … Lower than I thought I would but I feel it’s fair with the few glitches I had and the slightly lacking story. Well worth buying though.

Review By MoonHead.

Sony PS5 18th Febraury 2022

Yu-Gi-Oh The Falsebound Kingdom

I bought this game with no prior knowledge of what it was really, plus it’s the only Yugioh game on my beloved Gamecube. With it being somewhat rare to buy, I went out of my way to purchase it. What a fucking disappointment it turned out to be. It’s truly shite, like I managed a couple hours with it and just don’t get what it’s supposed to be. So you’ll be pleased to know there won’t be much to this review, as there isn’t much to talk about.

I truly find that, it genuinely only has one saving grace and that is the monster graphics and attack animations are fairly nice for the age of the game. Seeing as this is based off a popular trading card game you’d expect the game to be card battles, no. It’s a turn based strategy game where you control three monsters in your team and take turns attacking the opposition, but fret not each encounter is turn limited so it can take several battles to defeat one opponent and honestly the game doesn’t really take off much from that starting point. It is almost as if the developer themselves saw the game as a sinking turd in their own toilet.

The game takes place in a fictional world within the already fictional world of Yugioh, and initially you choose to play as either Kaiba or Yugi which gives a slightly different story but the game plays out the same. You get transported to the virtual reality world of ‘Kingdom’, a hard thought out name I know. You are then tasked with joining, and controlling marshals in a warring realm, where you fight in next to non populated or animated worlds with some forts dotted about. The aim is to fight over and have to take control of it as your own. Don’t worry though, each lead monster you have will walk at the pace of a dying snail, it’s tedious just waiting for anything to happen. These forts once taken after a literal arduous confrontation offer rewards. Mainly shit rewards I might add. They then act as strongholds you can then move units to and from as well as buy some optional extras, like cannons to aid in damaging enemy units prior to the fight.

The premise of this game could be really good, even with the limited monsters you gain on your adventures and eventually I’m assuming the Egyptian God cards. Let’s be honest as youths were the cards we all wanted, the ones you would show off to your friends until they then got three shiny blue eyes white dragons but I never managed to put enough time into it to get that far. I just don’t see how or why you would want too. There is no real distinguish between anything, and the weird paper thin plot is the only thing that makes the game move. Each individual monster have levels and stats that increase with XP, and can take battle items with them which after a while unlock new moves, effecting the state of play. There really isn’t much more to it than that, anything and everything all seems lacking in content everywhere area like they thought of the starting point ideas, and then proceeded to just end as they began.

This is a strange game, that lacks content for a style of game that needs, hundreds of items, attacks and creatures to all effect the style of play to your selected team for attacking and defending. It’s all wrapped in a strange story with a half arsed attempt at a tactical turn based RPG. Limp dicking around in a dead looking world, which hit 0 – 50 straight away and then coasted off the path into a ravine as the car ran out of petrol and then the driver just sat in the dead car hoping for a kind stranger to pass by and help.

I can only certify this a 3/10 just about tasty, and that’s mainly due to it being a Yu-Gi-Oh game, which comes from the fact the TCG and original anime holds some very fond memories for me. In all serious buy it for your collection but otherwise ignore it’s existence.

Nintendo Gamecube 5th December 2002

Tales of Arise

Tales of Arise is the seventeenth game in the long standing and console generation spanning Tales of series. Not much I can say about my time with this game other than how utterly enjoyable it was to play and complete. Sinking in around 65 hours into this game to 100% and to platinum it didn’t even feel a chore or a drag at any point. This is largely due to it’s incredibly satisfying and engaging combat that only got better and better as the game went on.

The plot to the story is a bit too deep to go into here, but mainly consist of the group led by Alphen on his travels to regain his memory and save his planet Dahna from the tyrannical overlords from the twin planet Rena. Throughout this journey you pad your party out with Shionne, Rinwell, Law, Kisara and Dohalim, which can all be party leaders and thus playable to free roam the areas and control in combat.

The game runs similarly to how Dragon Age games work blended with Dragon Quest XI, with lots of fully explorable areas. Every area is region specific to another kingdom and all look beautifully different from one another allowing for a distinct individuality. The Fiery, drought ridden deserts of Calaglia, to the lush greens of Menancia. Or even the technologically advanced Lenegis. With each new area comes new enemies or variants of previously seen ones. As well as the Gigants variants which there are 20 to hunt down over the course of the game, which are bigger, stronger and have far more HP then regular enemies, with some even being harder than in game end bosses.

As you plod around the world of Dahna, you have a few other activities to partake in, from your standard side quests, resting at your campfires which also act as fast travel points which allow you to cook food which grants temporary time allotted boons, from extra defence to attack up, or even higher chances of ore to be collected at mining points. Here you can also further your bonds with your party member through individual skits and at max friendship you gain an ultimate move to add to your repertoire. At each of these points is also a merchant, which acts as an on the go blacksmith,accessory forger and can access your ranch you unlock into the game to farm animals for their meat. You have training grounds which act as challenges for various rewards, from artifacts and special armour, but the most fun mini game is the fishing. Having to collect 44 different fish around the map, along with better rods and lures so you can catch those hidden boss fishes which are caught through button prompts and angling the line the right direction.

The entire game is dialogue heavy especially towards the end of the game, where it really turns the exposition right up to 11. Luckily for me I enjoy a good story driven story laden with dialogue. The game also contains 320 mini skits which are activated by R1 prompts throughout the game and even I have to admit at times it did really get too much doing 2/3 hours of game where you barely do anything but talk. Thankfully this only happens the once though, and doesn’t detract from the rest of the game prior to it and afterwards. But fret not, there is a trophy to view 300 hundred of them and it is as grind as it sounds, you won’t get this until nearly 100% the game.

For me the biggest draw and highlight of this game is most definitely the combat. It’s hella fun. Its super fluid and flows perfectly and as you buy the character specific skills and unlock new Artes, or forge new powerful weapons it only gets better. Fighting is super simple as well, attack with R1, dodge with R2, and use X,square and triangle to unleash your Artes, with the aid of artefacts you can add extra sets being triggered by L2. Over time the boost gauge fills allowing you to call in your pals with the corresponding D-pad button, to deal high damage via a very nicely animated attack sequence. In this party based RPG, where the main combat you only have 4 out of 6 members active at any time, I found for once no matter who you controlled directly or you had out with you, you were never at a disadvantage making each party member worthwhile as well as engaging. As more often then not you can easily have 1 or 2 characters you’d forget exist and leave all the shit equipment and items on them to not waste the effort on your main.

The entire game from start to finish is highly enjoyable, and very well written, especially highlighted within all the distinct personalities of the main characters. I do feel enjoying anime would help in your overall enjoyment of this game though, as it does tend to dip it’s toe into character tropes and styling you would find in that medium. Even having a couple very high quality animated scenes which break up the game but don’t affect the pacing. Mind you if you choose to not watch the skits and that, you’d still be able to play the game understanding everything as they don’t add to the plot, just to thicken the world around it. So I would recommend watching them.

Overall this game gets a high 9/10, certified Pure Tasty Gaming.

I’d honestly recommend this game to anyone who enjoys an open world RPG, with the typical craft, find new weapons and armour. Fight bigger, harder enemies all the while unlocking new magic moves, like Dragon quest, Final Fantasy 7 Remake aside. Just because it doesn’t necessarily bring anything new to the table but it does everything incredibly well. With a phenomenal combat system wrapped around a tight knit layered story, with great characters all accentuate with great design, a fantastic soundtrack, making your battles feel bigger and your adventure larger.

Playstation 5 9th September 2021

UFC 4

As someone who doesn’t give a rats ass about UFC, and I never watch anything to do with it, I always seem to play the games. It does help when it was one of the free PS Plus subscription games of the month though. It also makes for a great quick take review for this game as it doesn’t really warrant a full blown one.

The game itself looks pretty decent, and handles well, especially in the main area of combat, with the different actions, and the fighting itself being fluid. Swapping stances and striking from a boxing strike, to a rear naked choke submission is easy as anything, just merely flip the right stick in the direction you want it to do and then partake in the mini game to fully submit your opponent.

The online play is a bit weak, it definitely suffers from if you aren’t good or new you will lose, much like any online shooter. It just takes practice but I doubt you’ll want to sink that many hours into it to be honest. Also by doing certain actions online or offline will gain you rewards and level rank. Which unlocks stuff for your player card which isn’t that much of an incentive either, as it doesn’t affect the game a whole lot.

The career mode is fine, but ultimately lacks any real substance to it. Once you’ve become the G.O.A.T, outside of creating a new character and doing it again it’s dull. The fighting is fun, and learning certain fighters moves, in a sparring match is a nice touch adding more moves to your repertoire never hurts. But you select how many weeks you want to train before the fight, and you have promotional, learn about the opponent, social interactions and sparring for fitness to do and that’s it. You have a 100 points to divide out over all these actions a week, and it doesn’t go far. Every fight you will start with no fitness. Over the sparring you will level up used moves and gain experience to put in them from the fighter menu. You will definitely notice the difference as you go from no rank to a 5 star fighter. So in that aspect the game has done very well. The social interaction could be fun, if it wasn’t worthless, occasionally if you’re lucky you will get a tweet from another fighter, and you can pick to either improve or reduce relations with them which only affect learning a move, and price reduction for it. Outside of promotional bonuses and side objectives on contract bonuses there is nothing else to do other then maybe customise your characters design slightly.

The game isn’t bad, and is really only worth picking up as and when you feel the urge to. As every part of the game is just missing that extra bit of content. There is a depth of a roster to pick from in men’s and women’s divisions, with all the weight classes. Career mode is thin, and online isn’t that fun so you are better off just playing offline against the standard arcade CPU.

I’d certify this 5/10 barely tasty as it’s not inherently bad, and it looks good graphically even with the occasional weird rag doll physic, but it’s just bare bone across the board, and doesn’t invite replaying all that much.

14th August 2020

Wario Land The Shake Dimension

With this being the last mainline entry of the Wario Land games coming out on the Nintendo Wii back in 2008, it’s fair to say it was a good send off if it stays the last. Which is strange considering the overall popularity of the games that started on the Gameboy. With the popularity of the Switch it’d be a great time to bring it back, as the closest we’ve got in years was the newest Wario Ware game, which is more akin to the Mario party games rather than the side scrolling platformer of the Land series.

This game oddly ditches the Nintendo Nunchuk completely and only uses the main Wii controller, horizontally. At this is were all the gimmicks that come with the game are controlled, as normal you have the shoulder bash, and the ass drop move in previous entries, but now along with vigorous shaking mechanics. These can be used on enemies to shake health or coins out of them, you can use it to aim your throws, and the direction at which you shoot out of a canon to destroy objects or reach a higher platform. Or the main shake component where you punch the ground which can trigger explosions, lower/higher areas or even change what a particular enemy can do. My favourite bit though is controlling the unicycle with it, however it can be a bit tedious.

The games premise is simple enough, the queen of the shake dimension is kidnapped by the shake king and the Merfle ask Wario for his help. Due to the returning Captain Syrup he his able to travel to the shake dimension. There is five areas which consist of main missions and bonus stages you unlock by finding the hidden maps in the stages. Each area has it’s own nicely animated design so each stage feels different along with the terrain and enemies you’ll face. Each mission will only take a couple minutes, and consist of you reaching the end to find the caged Merfle, which the triggers a count down and you have to race back to the start before it runs out to save the Merfle and exit the stage. The last stage of the area is the boss fight which awards you an emblem and once you’ve collected them all it allows you to face the shake king.

The whole game is exceedingly short, which is nothing new for the series, but like super short. I mean it’s a bitesize game at it’s core so you can really pick it up as and when and achieve something in it. Each stage has hidden items dotted around it you need to find, and separate goals like amass 16,000 coins, take no damage, defeat the golden enemy etc. So to do everything will take several attempts at each stage. Making for a highly repayable game and it is really fun to be fair to it, not to challenging and different enough each stage to be engaging every time.

It does stylistically do enough to stand out from the typical Mario game, as even the Kirby games tend to look and feel the same. Having it’s own cartoon aesthetic helps set the tone for the game along with the weird grunts and noises he makes for conversation. Having a few nicely animated sequences through out the campaign is a welcome bonus. Also having the shop on Captain Syrups ship allows you to buy items, some you don’t have a choice for you have to buy each areas main maps to unlock them. You can buy extra hearts, revives, and bonus stuff that can be viewed in the extras part of the menu.

All in all it’s a fun little game, and it’s a real shame Nintendo haven’t made any more, as for the most part the series sold well, this one not as highly as anticipated but it’s been long enough to maybe attempt a new addition to the series.

I’d certify this game a good 7/10 Positively Tasty. For the most part it’s a solid fun game, lacking in content pretty much everywhere, and once you’ve done a couple areas the new gimmicky stuff from the motion controls wears off pretty fast.

Nintendo Switch September 26th 2008.

PS Vita Review

The PS Vita, the successor to the Sony PSP 7 years in the making, initially released in Japan in December 2004 ahead of North America, Europe and elsewhere. Boasting impressive power, far superior and upgraded over the PSP and having the capability of low end PS3 graphics meant for a truly impressive showing on certain games. With the added right analogue stick, being missing prior on the PSP making one of the only gripes I had with the portable console. Adding a touchscreen and rear touch pad to help combat against it’s main competitor in the Nintendo 3DS, and to allow for games to be able use the rear pad as the R2/L2 buttons would allow for greater ease of playing. All of this should have made for a winning combination.

Having the back catalogue of Sony behind it, and initially launching with ports or new addition in triple A games, such as the incredible Borderlands 2 with all the DLC, little big planet PSVITA, Uncharted Golden Abyss, just a few to name. You’d suspect Sony would go lets make sure we put out games like this and of this calibre regularly to help sustain growth, interest and sales. But they went Nah fuck it, it’s not selling as well, let’s can every current big game plan, release some random shit on it, and then be confused later on why nobody is buying it. Honestly in this case Sony was their own big bad, they literally shot themselves in the foot and then watched it slowly rot from lack of medical care.

This console by all accounts at the time was impressive, once again shitting on Nintendos’ counterpart. But what the 3DS lacked in power, it sure made up for in an incredible game library, even pinching the Monster Hunter series from Sony, upping the niche market prior to the booming Monster Hunter World. Having the capability of video playback, audio playback, a built in camera for augmented reality games, decent graphics, load times and expendable memory. Even if those bigger memory cards would require you to re-mortgage your house as they were specific built for the Vita. It also had proper online on the go multiplayer shooter games in Killzone and Call of Duty. Everything should have gone to the moon but once again because Sony went nah fuck it again, and it crashed and burned. Which ultimately has left this console a bit of a forgotten treasure.

I love my Vita and still play it regularly, especially when I can afford a cheap new game, as for the most part most of the Vita games now are fairly rare and nothing short of extortionate. I used to love the store, as this was a great place to buy and horde loads of PS1 classics, or earlier PSP titles, making it a decent retro game player in it’s own right as well. Having a more reliable and better battery and brighter OLED screen, making for a spruced experience on the older games. Not to mention the cross play feature on PS4, where you could stream and play your PS4 games on your handheld, if your TV was currently preoccupied. Or if you had the PSTV which certain games and downloaded games from your vita could be played directly on your TV with a dualshock 3 or 4. This is a cool premise seeing as there were initially specific mini games developed for the console and some games would benefit from being on the big screen, but you can guess what Sony did. They went Nah, fuck it, it’s not selling well, as we released it and then did shit all with it again, so lets can it.

The PS TV

Having sold in the region between 15-16 million which is a whole 65 million short of the PSP by many accounts it is considered a commercial failure. Even though it enjoyed a full 8 year life span up until Sony officially stopped making the game carts, and allowing new digital games. It gained a cult following like market as it become some what of a JRPG game machine for the latte part of it’s life allowing that fanbase to enjoy the likes of Persona 4 Golden, Danganropa series, Atelier, Trails series to name a few.

Even with this it still wasn’t enough to salvage the smouldering wreckage unfortunately. It died a true death in 2013 once the PS4 officially released. This in my opinion is the main cause of the failure. It came to late into the PS3 life cycle and was always overshadowed by the incoming PS4 even from a company perspective. They probably should’ve waited and joint released it with the 4, allowing for a slightly better machine and better cross-play capability as well as an extended library from the get go. All this could’ve been avoided if Sony had a better attitude then, Nah fuck it, for the entirety of the Vitas run.

I could go on more about some of the smaller features on the Vita, like the menu shuffling, the AR game it came with, some of the cooler games available on it. Or even the fact that every game now came with trophies like any other normal big title on the home consoles unlike the PSP. But there isn’t much point. It’s a great little machine and deserved to be treated far better and no matter how much I can go on it doesn’t change that Sony fucked it from the get go, but perhaps it can at least allow for a few more people even if a tad late, to enjoy what it has to offer.

I certify the Sony PS Vita a mighty 9/10, Pure Tasty Gaming.

Sony PS Vita 22nd February 2012

What’s what currently

Hey all you tasty folk, it’s your glorious leader here, for another update. Much is the same I’m still playing far too many games at once, on over a hundred consoles a time. Slow progress is always being made here. As much as I’d like to be a millionaire blogger by now the realism of that is slim but maybe one day attainable, probably after I’m dead and people realise I was a genius all along. So the usual shit really.

I do post on Twitter if that’s up your alley, even if for some unbeknownst reason all my thumbnails like to fuck off and go blank. With no obvious fix either, it is a right kick in the nads. But feel free to follow me on there, with a link at the top of the homepage for your convenience. I don’t post as much as I’d like on there or Facebook but as this is still a fairly new adventure and in the process of racking up a loving and devoted following I will post more, the more I am clamoured for.

I have finally managed to get the leads and splitters for PS1,2 and 3 footage, but fool me once, you need another one for Audio cause life hates me. So one day I’ll get that sorted, and soon hopefully I’ll be uploading video clips, for a more engaging environment, as video is a far more tasty stimuli.

Finally settling into my new job, after the past month or so has allowed for me to begin getting into a new rhythm. And as such I have got a few more reviews well in advance ready and should be back to at least one a week again soon, with more guest ones also lined up.

So my fellow tasty friends, be prepared to get your life spiced up with extra zest and zeal. As I am here for you in the form of my piss weak reviews that I will contain to pump out of games you forget existed or straight up don’t care about. But I will not be deterred, nay it will only spur me on further. As I will not rest until my gospel is spoken with true reverence.

Stay safe, stay strong and stay fucking tasty my peeps.