UFC 4

As someone who doesn’t give a rats ass about UFC, and I never watch anything to do with it, I always seem to play the games. It does help when it was one of the free PS Plus subscription games of the month though. It also makes for a great quick take review for this game as it doesn’t really warrant a full blown one.

The game itself looks pretty decent, and handles well, especially in the main area of combat, with the different actions, and the fighting itself being fluid. Swapping stances and striking from a boxing strike, to a rear naked choke submission is easy as anything, just merely flip the right stick in the direction you want it to do and then partake in the mini game to fully submit your opponent.

The online play is a bit weak, it definitely suffers from if you aren’t good or new you will lose, much like any online shooter. It just takes practice but I doubt you’ll want to sink that many hours into it to be honest. Also by doing certain actions online or offline will gain you rewards and level rank. Which unlocks stuff for your player card which isn’t that much of an incentive either, as it doesn’t affect the game a whole lot.

The career mode is fine, but ultimately lacks any real substance to it. Once you’ve become the G.O.A.T, outside of creating a new character and doing it again it’s dull. The fighting is fun, and learning certain fighters moves, in a sparring match is a nice touch adding more moves to your repertoire never hurts. But you select how many weeks you want to train before the fight, and you have promotional, learn about the opponent, social interactions and sparring for fitness to do and that’s it. You have a 100 points to divide out over all these actions a week, and it doesn’t go far. Every fight you will start with no fitness. Over the sparring you will level up used moves and gain experience to put in them from the fighter menu. You will definitely notice the difference as you go from no rank to a 5 star fighter. So in that aspect the game has done very well. The social interaction could be fun, if it wasn’t worthless, occasionally if you’re lucky you will get a tweet from another fighter, and you can pick to either improve or reduce relations with them which only affect learning a move, and price reduction for it. Outside of promotional bonuses and side objectives on contract bonuses there is nothing else to do other then maybe customise your characters design slightly.

The game isn’t bad, and is really only worth picking up as and when you feel the urge to. As every part of the game is just missing that extra bit of content. There is a depth of a roster to pick from in men’s and women’s divisions, with all the weight classes. Career mode is thin, and online isn’t that fun so you are better off just playing offline against the standard arcade CPU.

I’d certify this 5/10 barely tasty as it’s not inherently bad, and it looks good graphically even with the occasional weird rag doll physic, but it’s just bare bone across the board, and doesn’t invite replaying all that much.

14th August 2020

Wario Land The Shake Dimension

With this being the last mainline entry of the Wario Land games coming out on the Nintendo Wii back in 2008, it’s fair to say it was a good send off if it stays the last. Which is strange considering the overall popularity of the games that started on the Gameboy. With the popularity of the Switch it’d be a great time to bring it back, as the closest we’ve got in years was the newest Wario Ware game, which is more akin to the Mario party games rather than the side scrolling platformer of the Land series.

This game oddly ditches the Nintendo Nunchuk completely and only uses the main Wii controller, horizontally. At this is were all the gimmicks that come with the game are controlled, as normal you have the shoulder bash, and the ass drop move in previous entries, but now along with vigorous shaking mechanics. These can be used on enemies to shake health or coins out of them, you can use it to aim your throws, and the direction at which you shoot out of a canon to destroy objects or reach a higher platform. Or the main shake component where you punch the ground which can trigger explosions, lower/higher areas or even change what a particular enemy can do. My favourite bit though is controlling the unicycle with it, however it can be a bit tedious.

The games premise is simple enough, the queen of the shake dimension is kidnapped by the shake king and the Merfle ask Wario for his help. Due to the returning Captain Syrup he his able to travel to the shake dimension. There is five areas which consist of main missions and bonus stages you unlock by finding the hidden maps in the stages. Each area has it’s own nicely animated design so each stage feels different along with the terrain and enemies you’ll face. Each mission will only take a couple minutes, and consist of you reaching the end to find the caged Merfle, which the triggers a count down and you have to race back to the start before it runs out to save the Merfle and exit the stage. The last stage of the area is the boss fight which awards you an emblem and once you’ve collected them all it allows you to face the shake king.

The whole game is exceedingly short, which is nothing new for the series, but like super short. I mean it’s a bitesize game at it’s core so you can really pick it up as and when and achieve something in it. Each stage has hidden items dotted around it you need to find, and separate goals like amass 16,000 coins, take no damage, defeat the golden enemy etc. So to do everything will take several attempts at each stage. Making for a highly repayable game and it is really fun to be fair to it, not to challenging and different enough each stage to be engaging every time.

It does stylistically do enough to stand out from the typical Mario game, as even the Kirby games tend to look and feel the same. Having it’s own cartoon aesthetic helps set the tone for the game along with the weird grunts and noises he makes for conversation. Having a few nicely animated sequences through out the campaign is a welcome bonus. Also having the shop on Captain Syrups ship allows you to buy items, some you don’t have a choice for you have to buy each areas main maps to unlock them. You can buy extra hearts, revives, and bonus stuff that can be viewed in the extras part of the menu.

All in all it’s a fun little game, and it’s a real shame Nintendo haven’t made any more, as for the most part the series sold well, this one not as highly as anticipated but it’s been long enough to maybe attempt a new addition to the series.

I’d certify this game a good 7/10 Positively Tasty. For the most part it’s a solid fun game, lacking in content pretty much everywhere, and once you’ve done a couple areas the new gimmicky stuff from the motion controls wears off pretty fast.

Nintendo Switch September 26th 2008.

PS Vita Review

The PS Vita, the successor to the Sony PSP 7 years in the making, initially released in Japan in December 2004 ahead of North America, Europe and elsewhere. Boasting impressive power, far superior and upgraded over the PSP and having the capability of low end PS3 graphics meant for a truly impressive showing on certain games. With the added right analogue stick, being missing prior on the PSP making one of the only gripes I had with the portable console. Adding a touchscreen and rear touch pad to help combat against it’s main competitor in the Nintendo 3DS, and to allow for games to be able use the rear pad as the R2/L2 buttons would allow for greater ease of playing. All of this should have made for a winning combination.

Having the back catalogue of Sony behind it, and initially launching with ports or new addition in triple A games, such as the incredible Borderlands 2 with all the DLC, little big planet PSVITA, Uncharted Golden Abyss, just a few to name. You’d suspect Sony would go lets make sure we put out games like this and of this calibre regularly to help sustain growth, interest and sales. But they went Nah fuck it, it’s not selling as well, let’s can every current big game plan, release some random shit on it, and then be confused later on why nobody is buying it. Honestly in this case Sony was their own big bad, they literally shot themselves in the foot and then watched it slowly rot from lack of medical care.

This console by all accounts at the time was impressive, once again shitting on Nintendos’ counterpart. But what the 3DS lacked in power, it sure made up for in an incredible game library, even pinching the Monster Hunter series from Sony, upping the niche market prior to the booming Monster Hunter World. Having the capability of video playback, audio playback, a built in camera for augmented reality games, decent graphics, load times and expendable memory. Even if those bigger memory cards would require you to re-mortgage your house as they were specific built for the Vita. It also had proper online on the go multiplayer shooter games in Killzone and Call of Duty. Everything should have gone to the moon but once again because Sony went nah fuck it again, and it crashed and burned. Which ultimately has left this console a bit of a forgotten treasure.

I love my Vita and still play it regularly, especially when I can afford a cheap new game, as for the most part most of the Vita games now are fairly rare and nothing short of extortionate. I used to love the store, as this was a great place to buy and horde loads of PS1 classics, or earlier PSP titles, making it a decent retro game player in it’s own right as well. Having a more reliable and better battery and brighter OLED screen, making for a spruced experience on the older games. Not to mention the cross play feature on PS4, where you could stream and play your PS4 games on your handheld, if your TV was currently preoccupied. Or if you had the PSTV which certain games and downloaded games from your vita could be played directly on your TV with a dualshock 3 or 4. This is a cool premise seeing as there were initially specific mini games developed for the console and some games would benefit from being on the big screen, but you can guess what Sony did. They went Nah, fuck it, it’s not selling well, as we released it and then did shit all with it again, so lets can it.

The PS TV

Having sold in the region between 15-16 million which is a whole 65 million short of the PSP by many accounts it is considered a commercial failure. Even though it enjoyed a full 8 year life span up until Sony officially stopped making the game carts, and allowing new digital games. It gained a cult following like market as it become some what of a JRPG game machine for the latte part of it’s life allowing that fanbase to enjoy the likes of Persona 4 Golden, Danganropa series, Atelier, Trails series to name a few.

Even with this it still wasn’t enough to salvage the smouldering wreckage unfortunately. It died a true death in 2013 once the PS4 officially released. This in my opinion is the main cause of the failure. It came to late into the PS3 life cycle and was always overshadowed by the incoming PS4 even from a company perspective. They probably should’ve waited and joint released it with the 4, allowing for a slightly better machine and better cross-play capability as well as an extended library from the get go. All this could’ve been avoided if Sony had a better attitude then, Nah fuck it, for the entirety of the Vitas run.

I could go on more about some of the smaller features on the Vita, like the menu shuffling, the AR game it came with, some of the cooler games available on it. Or even the fact that every game now came with trophies like any other normal big title on the home consoles unlike the PSP. But there isn’t much point. It’s a great little machine and deserved to be treated far better and no matter how much I can go on it doesn’t change that Sony fucked it from the get go, but perhaps it can at least allow for a few more people even if a tad late, to enjoy what it has to offer.

I certify the Sony PS Vita a mighty 9/10, Pure Tasty Gaming.

Sony PS Vita 22nd February 2012

What’s what currently

Hey all you tasty folk, it’s your glorious leader here, for another update. Much is the same I’m still playing far too many games at once, on over a hundred consoles a time. Slow progress is always being made here. As much as I’d like to be a millionaire blogger by now the realism of that is slim but maybe one day attainable, probably after I’m dead and people realise I was a genius all along. So the usual shit really.

I do post on Twitter if that’s up your alley, even if for some unbeknownst reason all my thumbnails like to fuck off and go blank. With no obvious fix either, it is a right kick in the nads. But feel free to follow me on there, with a link at the top of the homepage for your convenience. I don’t post as much as I’d like on there or Facebook but as this is still a fairly new adventure and in the process of racking up a loving and devoted following I will post more, the more I am clamoured for.

I have finally managed to get the leads and splitters for PS1,2 and 3 footage, but fool me once, you need another one for Audio cause life hates me. So one day I’ll get that sorted, and soon hopefully I’ll be uploading video clips, for a more engaging environment, as video is a far more tasty stimuli.

Finally settling into my new job, after the past month or so has allowed for me to begin getting into a new rhythm. And as such I have got a few more reviews well in advance ready and should be back to at least one a week again soon, with more guest ones also lined up.

So my fellow tasty friends, be prepared to get your life spiced up with extra zest and zeal. As I am here for you in the form of my piss weak reviews that I will contain to pump out of games you forget existed or straight up don’t care about. But I will not be deterred, nay it will only spur me on further. As I will not rest until my gospel is spoken with true reverence.

Stay safe, stay strong and stay fucking tasty my peeps.

Gran Turismo 7

Well what a mixed bag this game is, even if you ignore all the controversy of the infamous 1.7 patch and server down time. Which cut racing prize money amongst other things, all seemingly geared toward the optional micro transactions to buy more in game credits for real money, taking away from the fun grind of racing on your favourite tracks to earn enough credits for the multitude of cars you’d want.

On the surface, honestly this game series has never looked any better, the car detailing is phenomenal. The scenery really stands out, and doesn’t look as out of place as normal, unless you zoom in super close to a pedestrian, but we’ll ignore that. Where there could be detail there is, all the different surface textures, showcased especially in the interiors is fantastic. The minute lighting details as you drive and pass different times of day, with the weather effects bringing brighter surfaces, or darkening skies before a rain storm. Or as you cross into night the amusements in the distance begin to light up in neon. With the highlight of the graphics coming from the ray-tracing utilised, Scapes mode, which allows for you to make hyper realistic life like photos of any car within your garage, with a plethora of real places for backgrounds.

The car handling is better than ever, and using the dualsense controller on PS5, which brings another 10 out of 10 feature with the haptic feedback. What a game changer that is, so far no game has taken the full advantage of that feature like this. You feel everything, within the menu, to the track, every bump, or different surface, gear shifts, wheel locking, or the furious clicking from spinning out, only touches on the surface of what you can feel. With the controller speaker also acting as the race countdown, all this adds another dimension of immersion to the game. This title also comes with a revamped braking assist system, which on some corners work perfectly, couldn’t be any more spot on but then other corners, even if used just as a point of reference seem off, and some bends, are just over looked completely. As a casual player who probably won’t ever get to the point where I can drive a clean lap fully with out the driving line and braking warning this is a bit shit really.

Having 424 cars to own in the base game, this comes in around 800 less then in 6, it’s still a fair chunk of motoring history you can virtually collect but it misses something of the previous full instalment of the series. The game initially comes off more beginner friendly with the cafe menu, these act as a sort of campaign where you have to collect certain cars to complete a menu page in the cafe. These to begin with are a great touch, really helps you come to terms of how it works, rather then assuming everyone gets the licenses from the get go. With rewards ranging from new cars, classic cars, to new tracks and races, or championships. It fully pads out the game for you and walks you through each major mode, missing off drift, time trials oddly though. But with only 39 menus to complete, with a third of them easily being shitty little tasks like widen your cars body, wash it at GT auto, the initial fun fizzles out, as well only unlocking a couple of different races for each tracks and 10 championships. The content just dries up, and with the missing endurance races, absent from the get go, it just gets boring fast. Grinding out races doesn’t seem as fun as a direct result of it. It doesn’t help that the AI couldn’t give a fuck less about your existence, at times just ploughing straight into your side as you take a corner to slow or as you accidentally stuck to the driving line. Or if you are unfortunate enough for a parade of 13 cars, gleefully and thoroughly ass blasting your car into oblivion as they take turns to smash into you at 140mph one by one.

You have licenses from B to the S license, which is 5 ranks of 10 each mini challenges, which are aimed at giving you a basic grasp of how to brake into turns properly, applying lighter acceleration and so forth. But even this seems watered down, with many of the fun mini like games being relegated to it’s own level specific unlocked missions, and many of them just seem tedious. Some are plain dog shit to just get bronze on the timings. I mean it doesn’t help I’m woefully bad at the game, so it begs the question as to why I play the series so much, sinking hundreds of hours into the predecessors. Living with the moto for this as bronze will do. As like fuck I have the patience to try and gold all the licenses.

The game as a whole doesn’t like shortcuts, everything is it’s own menu, and to do anything you have to back out of a menu to get to another menu. If you buy a new car, you can auto swap to it,but if you need to tweak it in garage, or before a race. But you have to go back into the tuning shop to buy the upgrades for your car, then to mod it is another menu for each separate option. The daily workout after driving around 26 miles, gives you a free roulette ticket, from 1- 6 star rating with 6 being the tippy top shit. But don’t think you’ll get anything but the lowest 5,000 credits everytime you use it, even though you can win up to 500,00, or a nice new car.

The fastest car in the game the SRT Tomahawk X, caually hitting 394 MPH on a straight line.

Having spent well over 25 hours plus in the game, I honestly love the driving and how fantastic the game itself looks and feels to race. All the different engine sounds, especially with electric cars having that sweet sweet battery hum as well, and all the finer details they didn’t have to add in but chose too. Even with the strange new music rally mode, which I’ll just let you play yourself rather then explain here. It just feels lacking in content, like so much is just missing and for a half car collecting game, half driving sim at the moment it kinda feels like it doesn’t want you to do either. Which realistically is an odd way of releasing a game. Not to mention a massive disappointment for me as this was by far one of my most anticipated games for PS5 and a firm favourite series of mine, having enjoyed the mega highs of 4 and 5, I expected more from this.

So for the moment as much as it pains me I can only certify this a 7/10, so Positively Tasty, even though many aspects of this game are clear 9 – 10/10.

On the plus though with the latest message from PD announcing the addition of new tracks,endurance mode, re-jigging prizes from the basic in game races and online in sports mode in the very near future. Plus more cars, the function to sell cars which should have always been in the base game and other new stuff coming at a later date, this has the potentially to be a genuine 10/10 racer that it should be with a multitude of racing options and top notch credit earning/buying economy. This currently is definitely worth your time now even with all the current flaws, and I can only imagine how much better it’ll be in only a couple months time. And at that time I will be writing up a follow up review as that’s how much faith I have in it. Keep tuned my tasty brethren.

Sony PS5 March 4th 2022

Lord Of The Rings – The Two Towers.

A quick take one again, as opposed to my usual amazing, long picture filled reviews, which are obviously world renowned at this point, well maybe not. This is due to some changes within my life mainly with swapping my jobs over, and other things getting in my way of playing my games, it’s a real shitter to be frank with you. So I went with an absolute banger, that really I’m sure most people played at some point during the life cycle of the 6th Gen of consoles.

A game that really brings back the memories of playing on my PS2. For me this is a double whammy of goodness, being a great game and being part of the greatest film series of all time, and I’ll have no one say otherwise on this matter. With the battle of Helms Deep, being the highlight part of the trilogy for me and of this game, it ,makes for a truly underappreciated classic.

Graphically, it isn’t the best, not bad by any means, with the game flicking through pre – rendered CGI cutscenes that blur seemlessly to actual snippets from the films. Albeit a little bit dark in places making it more difficult in certain places than it needs to be, like the second part of the cave troll fight. With levels designed straight from the films as well, with audio either captured by the actors themselves or new lines added in, makes for a faithful adaptation of the first two films. As this game covers bits from the fellowship through to the two towers. Each design differs massively to make the linear levels all feel different, from the harsh mountains leading to the Mines of Balin, the sprawling forrest laden battle field for Amon Hen, and the choatic battlefield of Helms Deep.

The gameplay of the levels allow for multiple replays with different playable characters, the main being Aragorn, Gimli and Legolas. For the most part, the game plays the same, a bit of sword fighting, or axe if you are Gimli, with the addition of archery or throwing axes, which can be triggered by the L1 button, with either random health drops, or arrow resupplys from downed enemies. If you are lucky, you’ll find a crate that when smashed does the same.

Each character levels up to a max level of 8, which with every second tier comes new, combo moves, health increases or damage upgrades. This is obtained via how well you do during the missions, as every action is tallied up from a gauge in the bottom left. This ranges from; fair,good,excellent and perfect. The better you do the more exp you gain. All of which prove to be helpful, as the missions go on. Surprisingly I found this game harder than I remember, nothing too bad, probably just in the middle ground of where it needs to be. This makes it all the more miraculous that I finished it when I was younger and I’m admittedly awful at most games.

Overall I’d certify this game a solid 6/10 so some Tasty Gaming.

Six may seem a little low, considering it’s a fun game, but the missions are fairly short, taking only like 5/6 hours to do the main missions and with some multiple replays using the different characters. Combat is a but clunky, and oddly misses out certain big parts of the first two films like the Balrog fight. As the missions go along you unlock some nice behind the scenes stuff from the actual films, to peruse at your leisure. This being only short snippets so are some good bitesize fun, unless you are like me and have relentlessly watched the extended editions with a fuck loads of extras which obviously I have watched. But it just always feels like little bits were missing or were snipped out during development of the game.

Sony PS2, 21st October 2002

Dante’s Inferno

Firstly I will actively give a warning to those who haven’t played this game, as I will be posting NSFW pics from this game at some point. And these pics you ask obviously, they will be of Lucifers giant horsecock and ballsack. I mean what else would you expect?

At the very core this is based off the epic poem from the 14th century, comprising the first part of the divine comedy. The plot is pretty simple, man goes to Hell to save his dead partner. Or the slightly longer plot, Dante goes to Hell to follow his beloved Beatrice to save her soul from Hell and go to paradise (Heaven) Instead. And he has traverse all the nine circles slaughtering and saving many souls along the way. With the game being a perfect blend of the old devil may cry, God of war and Prince of Persia games.

Ooh ominous.

The game itself is from way back in 2010, honestly graphically as well it still ain’t bad. Through the game with the basic animation at hand, there is also CGI cutscenes which are very well done, wouldn’t look amiss from a full blown animated film a couple years back. As well as cartoon sections that come from the self stitched cloth to Dante’s skin, metal as fuck, right?

Looks a little sore if you ask me.

It probably isn’t for everyone, especially if you are religious, but then again maybe it is for you still, who knows certainly not me. Amidst all the extreme blood and guts you wade through the story is woven tightly in the realm of very strong religious horror as well as body horror, and psychological. Everything is designed to be grotesque and the game follows a simple principle, if it can bleed it will. This goes from enemies, walls of corpses, even the gargoyles on the door have to be severed in order to pass through. The game is a strong 18 rating over here and is rightly deserved.

So casual Demon Slaying.

The combat is slick, fluid and hyper violent stylised hack and slash, and it only gets better the more upgrades you attain from adding extra moves and even magic to expand your arsenal. You have two skills trees two follow for upgrades, holy and unholy. Which are unlocked in tiers by either punishing or absolving certain enemies. This is usually done through a quick time event of 2 or 3 button prompts.

The whole game is linear so it’s near impossible to go wrong, everything is straight forward with only a few hidden areas, or small paths which leads off to hidden artifacts, souls to be purged or equipable relics which grant extra useful boons. Health/mana are collected from enemies or fountains which fully replenish you but are one time use. All saves are manual at beatrice statues. The path is littered with puzzles of various kinds, and are mostly all there to kill you rather than be too solved. Nothing will kill you more than the uneven jumping which normally makes you miss the ledge or platform you are trying to reach. This goes hand in hand usually with the fixed camera that you have no control over, which I liked to forget and use the right stick instead which is for a rolling dodge which also would cause me problems.

For a 12 year old game, I have very few gripes about it, it’s fun, the story and animation is interesting, as is all the visual level designs for every individual circle of Hell. From the boiling swamps, rivers of blood, the suicide forest. Every level is designed well enough to come off fresh and new each time. Combat is fun as hell, fun boss fights, the whole game has a great sense of size and scale. Other then at times a shit camera angle, the only other thing i’d say is bad it’s not particualry long only clocking in around 7 hours to complete. But on the plus size it’d take about two playthroughs to platinum if that interests you, and even then it’s easily replayable and not too tasking to be picked up as and when.

For all the remasters, remakes that we are given nowadays, I feel the newer engines and consoles would do wonders for this game. A fully fleshed out explorable map/area for each circle of hell, with new; weapons,armour and magics would be nothing short of immense. Really build on the new open world style games of today with everything they already did well here with more bosses,side quest stuff even crafting, it would be money.

Have another mega dong picture, cause why not.

So with all that said i’d rate this a solid 9/10 some Pure Tasty Gaming.

Sony PS3, 4th February 2010.

Killzone Mercenary – Quick Take

As this was my first Killzone experience not having played any on the PS2/3 or 4, as a portable game and not a fully fledged console game I was pleasantly suprised by it. I particulary enjoyed that your character was a mercenary for hire. So for all your kills and the miraid ways of doing them is what gained you money throughout the game which you would then use for your new weaponry and armour.

Overall for on the go gaming from back in 2013 the graphics and gameplay were all top notch. The use of the touchscreen and rear pad is pretty nifty and aids in the overall gameplay. I’d argue it does this better then most new switch games which is largely a forgotten option.

At the simplist form it’s your typical shooter game. The missions are well designed, which allows for some good duck and cover shooting, or optional stealth with melee kills if you are able to be super sneaky, which for the most part I failed miserably at. The interstellar war between ISA and Helghast is highlighted fairly well, with all the different futuristic landscapes you pass through as you have shootouts in skyscrapers or trying to save royalty in crumbling mansions, or even slinking round giant flying labratories. The campaign itself isn’t anything impressive storywise nor the longest, with most missions lasting around 20 minutes. But they are fun bitesize missions, which if you wanted to play in the go commuting you wouldn’t ask for more. The touchscreen which can be used for swapping guns, using grenades, locking on to enemies. As well for the variety of the melee kill that will be performed, interragation to gain intel, planting bombs and the hacking minigame.

The missions are bare boned, you have your objectives you hit throughout the level and move on. As for difficulty it can be shifted to the different contracts modes unlocked on first time completion. In which you gain additional objectives making for a slightly harder time, such as only use certain weapons, time constraints etc. What makes for the most change to each playthrough is what sort of weapon you use, with; machine guns, shotguns, LMGs, RPGs and snipers at you disposal. With over 30 different weapons and gadgets, to be slotted into your primary, secondary and gadget slot, there is a fair chunk of variety to be had.

The online multiplayer which isn’t massively active nowadays but is still live, which was not expected at all. So I only managed to get a couple of games with a full lobby. It comes with three different modes the standard free for all, (mercenary warfare), team deathmatch, (Guerilla Warfare) and objective based deathmatch (Warzone). It’s no full fledged COD or Battlefield up to 1 when it was still good. It still contains one of the best crossover features form the single player campaign comes in. This is blackjack, your friendly shadowy arms dealer. All money earned over every mode allows new weapons to be purchased and can be used in either mode. With further rankings unlocked with exp for more loadouts to be saved for an easier transition which can be swapped at any dealer crate for a small fee, luckily these are amply dotted around every mission.

Certified 7/10, Positively Tasty.

Quick fun, simple misisons, with high replay value that is perfect for on the go even now with the Switch and even mobile gaming. And it still can be played online for a decent online shooter experience if you can get into the right lobby.

Sony PS Vita 6th September 2013.

Astro’s Playroom

Astro’s Playroom

I waited a year to get a PlayStation 5, managing to snag one in December 2021.
First thing I did was install Spider man Miles Morales and have a quick whip on Astros playroom. I did the controller show case at the start and shortly after Spider man had installed and I went balls deep straight into that game, leaving Astros playroom to gather virtual dust while I swung around Manhattan. After finishing Miles Morales, and trying to fill my time until Horizon Forbidden west release’s, I gave Astros playroom another bash. What a banging little game.

For anyone that doesn’t know. Astros playroom is a little platform game that comes pre installed on the ps5 and was made to tickle your senses with the new haptic feedback, beautiful graphics and crazy loading times. It smashes all those targets and hits you with nostalgic pieces of PlayStation history as you complete levels designed to showcase the new features.

From controlling a space rocket with haptic feed back on your triggers, to a robo-monkey that vibrates your socks off and blowing on your duel-sense to power windmills, the new controllers immersive capabilities are incredible and need to be felt to be truly understood. Pairing this with finding a VR headset or a ps1 memory card makes a truly grand experience for fans of Sonys gaming work.

The levels are well designed and visually spectacular. Vibrant colours and textured blades of grass would be more than enough, but the levels are littered with snippets of all Sonys masterpieces. It did take me until around half way through and seeing an adorable robot Kratos sat on a boat with his little robo-son to realise they were all game snippets, and I probably missed quite a chunk of them but nevertheless, I enjoyed trying to find as many as I could.

My favourite though was probably collecting the pieces of PlayStation history and having them displayed in the vault. Upon finishing each level you are gifted with each mighty console from the PS1 to PS4, and after nabbing then all, you can climb the path to gaming heaven and are met with the big grand daddy PlayStation 5 to complete your journey.
This all brings back memories from whatever era you played as well as giving you a taste of the future.

The only thing I can think of that i’d really want added is the ability to play snippets of old games in the vault, like classic Crash bandicoot but with Astro wearing a pair of ears. Maybe that’s wanting too much from a free game however and all in all I totally enjoyed it.

Certified rating 9.5/10 Many Big Tasty

By, MoonHead

Sony PS5 November 12th 2021

Nintendo Switch OLED model – Quick take.

With the sad demise of my original switch which I had owned since release back in 2017, coming to fruition on the day of Pokemon Legends Arceus release. I was saddened at the abrupt death that unfolded before me. However skip to three days later after taking the back off a having a little looksie, realising there was nothing to be done. I hop off to the shops and purchase the white edition of the OLED model. For the extra £50 over the standard edition I thought I may as well get the supposed better model.

Too my complete and utter suprise when docked it made zero difference, literally just the same as before. However in handheld mode though. From the bigger, better 7 inch screen which fits the face more with less room to spare. Which from boot up immediatley out classes the standards screen. It rounds off the rough edges from the standard 720p LCD screen, with a brighter smoother picture.

The battery life as well, what an improvement from going to the near 2 hours in handheld if I was lucky enough to 4 hours playtime with battery to spare. There is nothing worse then having been on a online lobby hunt in Monster Hunter and you get the battery level low ping up in the top corner. Having doubled the internal storage to 64gb as well, which means you can easily save for a bigger library without needing to buy a SD card, if you prefer game all digital.

Having also fixed what i’d say was always a wierd design flaw over the original as well is the full length kickstand which also has more constitution to it then the piss weak stick one from before, which barely let the console stay upright. This one also allows for more versatile positioning so you can really set it up how you want for on the go, or if you just don’t want to hold the console for a couple hours.

Overall, for something that for all purposes is just the switch V1.5, the few small design upgrades make for a whole host of improvements which is honestly worth going out of your way for. I’d recommend upgrading more if your old boy decides to give up the ghost, but even if you just want the best the Nintendo switch can give you it’s worth your time.

Certified 9/10 Pure Tast Gaming.

Looking fresh.

Released 8th October 2021