I’ve slowly picked up a few more titles for my fledgling collection. A few for the PSP, and original Xbox mainly. Having neglected my PSP collection for some time and not buying much for my Xbox since getting it, it was a pleasant surprise to go to my local hunting spots and actually getting some interesting titles or games I actually wanted for a change. Adding some well deserved new flavour to these old recipes, as it were. I managed to get one slightly rarer game in Suikoden IV, and obviously at the top Tearaway for the Vita. That game alone rekindled my love for that console.
If you look closely you can see where the price sticker ruined my Tearaway case at the top
It’s always nice growing my collection, especially when you get everything for a decent price. What isn’t nice is having those price stickers leaving their rank residue across the case. Clinging on for dear life no matter how hard you pick and scrape at it. My tearaway case unfortunately succumbed to this.
A few Xbox classics here and one for the 360 I always wanted to get but never did.
I’ve not really played as much lately as I would like too, due to bad time management and life mainly. However, I have nearly got a few more reviews ready to go, I just need to add the finishing touches. I will be making time for knights of the old republic though. Between, Hogwarts legacy, Callisto protocol and borderlands 2 on my Vita. I’ll have a good few reviews to roll out. Who knows I might even try and get another GameCube one out soon as well. I’ve got Luigi’s mansion and Eternal darkness I’ve been trying to start since Christmas.
Getting Monster Hunter Freedom 2 completes my trilogy for the PSP. That makes me super happy. As I now only need a few titles in that’s series and I’ll have the entire collection. Well physical copies for my region anyway as I’ve got a few others digitally. I had to get WWF Smackdown on the Ps1 as I’d have been doing the massive wrestling fan within me a disservice else. I imagine it’ll be as janky as I hope it’ll be. So I’ll be trying to give that a whirl sooner rather then later.
With just a quick update here, for all of you my fellow tasty gamers. As my collection of old and new expands. I hope your collecting whether it’s just one game series or one particular console is going just as well for you as it is me. As always stay tasty, and keep an eye out on the blog for upcoming reviews and updates.
I decided to blow the dust off my PS Vita, and finally purchase a game I’ve been meaning to for some time. That game being Tearaway. It was not too much of a costly game and fairly easy to pick up, something that you wouldn’t associate with the Vita usually as you can’t find any games or if you do they cost a small fortune.
I’ve contemplated getting it a few times, but I saw it for cheap on my travels and just went for it. This won’t be a long review, nor will it have any pics or vids like most of my usual posts do as I don’t have a PS TV which is my next target I wish to purchase. Even if I did I’m not sure this is one of the titles that’d work on it.
This game comes from the studio that bought us the original Little Big Planet trilogy. So it’s jam packed with all the charm and whimsy of that series which I was always a big fan of. The game here is pretty simple, you play as a letter in the form of a sealed envelope who appeared in a world and given the task of delivering to the sun that has appeared. That sun is you that uses the front facing camera to input you in to the game world. Along the way you have to fight off the evil scraps that have also appeared, and collect confetti scattered throughout the levels. You use this confetti to unlock camera filters, camera types and pre-made unlockable stickers you can stick on Iota (you) or other characters you meet along your travels.
Each level is phenomenally designed, they all look fantastic. All unique and papercrafty which you can effect certain parts of it by using the highly unique in game paper cutting mechanic. It’s all fairly linear and the camera is fixed for the most part. Dotted throughout the levels are a few collectibles. You have the hidden gifts, which you open using the touchscreen pulling the bow apart. You have the extra things to do, usually a small mini game or sticking a specific sticker to yourself or the character you are talking to. Finally the white paper-craft pieces that only regain colour once you use your in game camera to take a picture of and restore it. The real cool part of the paper-craft ones is though once you unlock them you can actually access an online guide on how to actually make them which you can still access, which is pretty fuckin neat.
Something that Tearaway does incredibly well, is something that I’d argue the 3DS and the Switch didn’t. It utilises every neat little feature packed into it’s hardware. Unlike the Switch where every game forgets it has a giant usable touchscreen and it irks the living shit out of me that no one utilises it, anyway back to what I was saying. It uses all the unique features of the Vita, every level is littered with little touchscreen required actions. Pulling down ramps, flicking/crushing the enemy scraps. Using the back touchscreen to move objects, bounce off boards, gyroscopic functions to move platforms, the constant use of both back and front facing cameras. It really adds to the experience in a positive way. It showcases how dirty Sony did the Vita by just deciding to put it on the back burner without a light and waiting for it to die. The PSP was great, the Vita was the successor it deserved, but it never got the chance yo shine. Here at least this game is so well done, that even coming up a decade later this game is so fresh and fun to play. You easily forget it’s a handheld game, it plays so well it could easily be a full console game that was ported rather then being the other way round. Now they did release an expanded version on the PS4 which I was considering getting. I’m not saying it will but I imagine the true way to play it would be on the Vita as I reckon it’ll lose something without all the cool little design features that come conveniently and neatly packed on the Vita itself.
Playing this game just makes me want Sony back into the handheld market this time only with a plan and too at least to give it a fair chance. I’d argue so far this is the best game I have so far played on Vita. It’s truly fantastic.
I’d rate this game a near full marks, at an incredibly high 9/10 Pure Tasty Gaming. It’s fun, easy to play and endlessly charming fully utilising the often overlooked gem of a console that is the PS Vita.
This will just be a short one, mainly due to already having a grand guest review covering this game. I was going to add some photos in to show how good looking the game is. However I forgot to take any and now the game is uninstalled whilst I wait for the expansion to come out. So sorry about that. After waiting a good few months to purchase this game cause next gen games are fuckin pricey. I was greatly looking forward to finally playing it. For the most part I wasn’t disappointed.
Straight away you are blown away by the visuals, the graphics are incredible. Showing just how far we have come even in just a few years on different generations between both the Horizon games. The machines look fantastic, and are even more fun to hunt. Well for the most part, some are just complete arseholes and they fucking suck to fight. Running into a ThunderJaw early on is a phenomenally bad time. You’ll more then likely just be rag-dolled and missile striked to oblivion. Or some other machine will join the fray and will hit you three times in a row with unblockable attacks one after the other whilst on the ground so you can’t move.
One gripe I had with the first game was the melee combat, and here I don’t feel its any different really. It still kinda blows major ass. You’ve got a couple combos and these new skill tress but ultimately other then the resonator blast it’s not overly improved. Rolling out of the way does jack shit as well, as you still seem to get twatted out with zero contact, and in my case usually off a edge of a cliff. This goes hand in hand with damage as well. I tend to find the damage you receive is off, it always seems to be high even against lower levelled enemies whilst you are wearing good, to fully upgraded top tier armour.
The world map is far bigger and more fun to traverse with more over-ride mounts available along with the new glider. Having more locations to be discovered and they seem to be more concise and densely filled areas. One thing I don’t get is though why nearly all machines are just turbo hostile and immediately want to kill you, even in passing. There are more rebels and rebel camps to clear out, but this time round they are kinda shite to kill as apparently you can take like 9 arrows to the head whilst being set on fire, and still not succumb to death.
The archery combat is brill, along with the new weapons, all coming with a greater selection available to you. A lot of it comes off style over substance, they focussed too much on making the game look incredible, and adding to what the first was missing. I don’t think Zero Dawn was fully fine tuned to what it should be. So in this game they’ve added a few extra bits here and there, that should’ve realistically rounded off the first game. Here we get a far better looking, and bigger world with a few new machines, and underwater sections, but ultimately doesn’t add that much more depth to what was already there. The story especially, continuing directly from where it ended. As it should. It does feel hollow for some reason, very outstretched in some parts, not really capitalising on the amazing story in Zero Dawn.
Before this was graded 8/10 by MoonHeads review. Personally I’d give it 7/10 Positively Tasty.
Which too some may seem lower then it deserves. But I find it’s lacking what made the first one so good, what that is, i’m not too sure. I feel it could be the originality thins out and it ends up sorta hitting the usual story tropes which the first missed. I can point out a few things that bring it down somewhat like the first 6 hours is what the end of the first game should’ve been. Or the tedious human combat,upgraded pouches still don’t hold a lot of arrows, slightly shit wall climbing physics. Some machines aren’t designed that great to fight as they just become a slog on occasion. I feel i’m just nitpicking though, it’s still a fantastic game but I just don’t think it’s quite the sequel it could’ve been.
I said in the review for the remake of Destroy All Humans on the PS4, that I’d be getting the remake of the second one. And, well … folks, here it is. Much like the original on release in 2006 on the PS2, well the platform I played it on. It almost eclipses the first game in every way.
Everything about this on the scale of a remake even if it is more of a remaster, alone is impressive. What they’ve done here is keep everything the same but bring it up to date. Which most remasters fail to do or just give it a reskin and a bit of gameplay tweaking which ultimately falls hollow.
The game looks super nice, it’s a real visual upgrade. They’ve redone just about everything from the ground up. Whilst the maps themselves are no bigger then they were,with updated engine and technology. Everything is scaled so much better. Bringing more height to the mountains and buildings, the bridges look more imposing, the maps seem denser and more full, along with much greater detail. Whether it be the brick work, the surfaces of roads, Cryptos skin and illuminating brain, or to the thicker foliage. Then there’s the graffiti sprawled across the streets and buildings. So much has been improved and for someone who played the original a lot, its great to see how far the world of gaming has come along.
Aside from the visual overhaul and greater sense of detail, the games controls are smoother as well. Handling the saucer isn’t as tedious and even the weapon firing seems more precise, and this is just coming off the last remake. The biggest quality of life definitely comes from the PK handling, and trigger sensitivity as it was utter balls last time.
I’m not sure if this time round the game is just better balanced with damage given and received in ratio, but I didn’t die all that much. Except for the pig shit mission where you have to destroy the Blisk warship in Tunguska. I mean fuck me, they really didn’t think that one through. Having 500 laser, missile and anything else shot at you continually. Take a tip from me go in cameo and health drain all the smaller blisk warriors, something that took me far too long to realise. Even the option objectives aren’t as tedious, I only dropped 3 the entire playthrough, making the mop up super easy. All the side quests are quick and easy to do. Whether it’s an assassination job, an Arkvoodle landing zone or cult mission, it really makes playing the game for small chunks quiet accessible. It took me around 25 hours to complete and that was at a leisurely pace, I didn’t play it very effectively either to be honest so you may be able to do it all much faster.
It wasn’t the buggiest experience I have ever had, though nothing game or save destroying, but during missions certain items for objective wouldn’t trigger, or dead bodies I’ve got to carry around would seemingly enter the void of it’s own free will. The biggest glitch was as I was playing mop up in Albion the games music and sound completely vanished, until restarting the game. Shadows and NPC would flicker in and out of cutscenes from time to time as well. It’s got nothing on an average Bethesda game though, even to this day Skyrim and fallout games are riddled with bugs. Nothing here effected the overall fun I had or interfered in anyway, so should only be seen as a small take away from the overall performance.
Whilst playing this game, I couldn’t help but draw comparisons to the newer Ratchet and Clank games. Especially with the weapons, and how much better the game would be with a weapon upgrade system like that. You get furotech cells from every mission that improve your weapons, health and saucers. But having weapon levels and cool animation upgrades would really build up the game that little bit more. Added with the gene blender, where you use the Slurp master V8 to abduct a specific NPC type be it a soldier, cop or KGB agent, with a few other as well. Then once you’ve abducted the pre-requisite amount from each region, their being 5 maps in this game. You gain added or improved abilities. Again having a few more or freedom to choose what they do more like a spec limited skill tree would improve and vary play style just that bit more.
The game is fantastic, it’s fun and the humour still shines through, especially with Crypto’s fourth wall breaking, or relentless teasing of Pox being dead. (a near 20 year spoiler) All with looking top notch, handling great and performing mostly okay, with a few hic-ups here and there. However what it does do along with bringing a new audience to this classic is show that even with a spruce up. It’s lacking somewhat. Most missions only take like 10 minutes if that. With odd jobs taking even less. Even having a variety of weapons, with small upgrades, mostly doesn’t effect gameplay. Ammo being the only nuisance and as long as you effectively transmog everything into ammo in between shoot-outs that’s not much of a problem either. The maps even though now scaled, and designed far better then they were originally able too shows outside of collectible hunting there isn’t much too do in this well populated areas. Once your alert level is high enough you’ll just get the military after you but once you’ve levelled the area in your saucer there isn’t much left to do. It does however show the potential in an official sequel game built and designed for the new generation of console and how fun a bigger more varied game could be.
Overall I’d give this a meaty 8/10, A highly tasty experience. This is the same rating I gave the first remake. Even though this one is better in almost every way. It’s lacking the depth of newer games and that does shine through. With the help of Nostalgia and top tier remaster of the original by bringing all that made it great in the first place and not changing anything. This remake is worth anyone’s time old or new to the series.
Well I said I’m my review of GT7 that I’d leave it a few months and write a follow up review. However why get myself to do it when you’ve got someone who’s put in the miles and went for the 100%. The Part 2 review of the every updating GT7.
When I finished the main campaign I was fully prepared to fail at this venture, but after a LOT of hours I’ve managed it.
So first off I finished the licences to a bronze standard, and after finding these fairly difficult, it led to my previous doubt of achieving that desired platinum, I went through the ‘story’ and grabbed a few of my favourite cars and was prepared to leave it at that.
Little did I know I was actually addicted to this game, it’s far from perfect and many things could be added to make it a 10/10 stunner, but I was enjoying it. So I threw caution to the wind and began my golden hunt and after a few weeks of hard work, I managed to nab all but the last few golds. Some of these last ones took an awful long time, but nothing compared to the final S10 challenge. A full lap around the Spa circuit, in wet conditions with a dry line, using a Porsche 917 Le Man car with dry slick tyres. A 2 min 26 second lap to achieve that, no word of a lie, took 4 hours of straight driving to achieve. I remember being on chat with the Big Tasty (this sites owner) and getting more and more angry as this went on, but the elation when I completed it was only comparable to some NSFW occasions no one wants to hear me talk about, and understandably so.
With the golds smashed in record time, I moved onto grinding out money, using some of the tomahawk exploits and found myself with a colossal amount of cash dollar. This is essential as one of the trophies was for collecting 3 unique cars that cost a ridiculous amount each. This was the trophy that required the most patience. The system for legendary cars works by rotating the stock of 10 odd cars every 4 to 5 days, and with a large amount of legendary cars, this means checking the store every couple of days to see if one of those three has been added. I’ve got the 9 million credit Ferrari 330 within a few days, and the 4 1/2 million Ford mark IV around a week later. The elusive Jaguar XJ 13 however, took around two months to appear in the shop, and this meant I was putting in Gran Turismo, checking it every two days and taking it back out again.
In this time, however, I was grinding out another trophy. In-depth mastery is a trophy that requires 50 sport races to be completed. This doesn’t sound horrendous, but when every race takes about 20 minutes to restart, it can take an awful amount of time. The only saving grace to this as I was moving house at the time, and this meant that during each loading between races, I can do some packing. This keeps the wife from flying into a rage, and means that I do some trophy progress along the way.
There are a few trophies on the trophy list that sound pretty bad, but in all honesty they are okay. They’re going the distance trophies are added together with other racers online, so the trophy for 13 thousand kilometres raced, means you only have to do around 500 online. Complete 100 time trials is easy there’s a track in which you can finish a lap in eight seconds with the tomahawk.
So finally, the day came where I put the game on and the Jaguar XJ 13 was in store, and an unfathomable amount of credits later, that sweet, sweet platinum trophy popped. I’d actually recommend trying to platinum this game. The amount of satisfaction when you get the platinum, after all the work with the Golden licenses is worth it.
I don’t really know how to rate a platinum trophy, they’re all very satisfying to look at. I suppose I could give it a rating out of 10 for difficulty, and for me, it was around an 8/10. A highly Tasty game. The difficulty, of course it’s all placed on the licenses, and if you’re good at stuff, unlike me, this will probably be a lot easier for you. Nonetheless I enjoyed this platinum, as much as I do every platinum.
Nintendo’s flagship fighting series, started back in 1999 on the N64, this being the second instalment on the Nintendo Gamecube. Released in 2002 in my end. Having a bit of a lapsed play through of this particular title. With my first experience of this series coming from the Wii title Super Smash Bros Brawl. Having sunk an incredible amount of my time into that particular brawler. I then moved onto the Switch title when that was released and as far as i’m concerned, it’s one of the best fighting games going. So I wasn’t sure how it’d add up comparing to the newer titles.
Basic character choice before unlocking hidden characters.Stage select, again before unlocking the few hidden ones.
Honestly it’s nothing short of a pleasant surprise. Still following the same crossover 2d fighting formula of characters ranging from; Mario, Pokemon, Kirby, Fire Emblem, Legend of Zelda etc. It obviously has less characters and stages from the monster sized Ultimate on the Switch. Having 25 playable characters and 29 stages. It’s still a good chunk to keep variety going at the very least. Most are playable from the offset, others are unlocked as it goes on, just from playing along .A new challenger appear,s smack them out the ring like Team Rocket in the Pokemon series. They get added to the playable roster. All characters have their own distinct play style, with moves/weapons carrying over from their respective original series.
The fighting itself is easy enough, and not much of a learning curve, the A button is for basic attacks combos, B button for slightly more damaging special moves. L and R for defence, Z trigger for throws, and then movement is standard and Y/X for jump or double jump. It’s mostly just getting used to not suiciding off the edge of the maps and timing that sweet sweet extra jump to save your life. The fighting is just as fast and frantic as in the newer games, other then the moves, controls are slightly different, It plays the same, the developers clearly not fixing what doesn’t need to be. Only improving the overall performance, which you’d expect would come naturally with better hardware and game engines.
After finishing a round, you get the chance to face, beat and unlock a new character this one being Marth from the Fire Emblem series.
You can easily sink hours into the tournament it’s if you play with friends, just cranking the tournament up to 64 and playing through them one by one. The thing that always makes this series more fun for me is the dynamic stages. Where some are static, bits falling off, making sure you don’t fall onto the racing track and get twatted out by f-zero racers. Or climbing up as the stage disappears below you. Along with these are the sprinkling of special items that fall down, these can range from straight hitting weapons, explosive canisters, red shells, Pokeballs that summon, a host of Mons that deal damage for you. Anything that can help me is a bonus, free damage to my opponents is always a plus.
One of the stage transitions, from my favourite stage, the Pokemon stadium.
The game looks great, considering it’s age coming up 22 years old, you can’t fault it really. Especially in the character designs, I especially like the chunky Pikachu design, obviously still before the rounded out the flagship mascot of the Pokemon series. Every stage feels and looks great, with diverse design, with appropriate stylised textures or designs to look straight out of their respective series. Nothing beats the soundtrack though, the orchestral songs as you go through 2,3 minutes of button mashing fighting is top. A good soundtrack whether it be a film, series or game always helps build some sort of extra atmosphere and adds to what’s going on. Here though it just adds another level to it. Really helps amp up the tension and epic feel to fighting on a moving ship up in the clouds.
Just some of the items that drop around as you brawlUsing Scizor to take out Pikachu from a pokeball drop.
Even if you aren’t necessarily into fighting games, this is just a great game. It’s fast, fun and easy to get into. With more depth coming if you want to get into the specifics of defending, and move times, reaction speeds. Allowing for a competitive experience if you really want too. This is a series that heavily leans into if it isn’t broken don’t fix it. However they continually improve and add more too it. I have yet to play the original, but having played all the others since this, it’s highly impressive to see where it was all these years ago.
I’d give this a Positively Tasty 7/10. I could rate a smidge higher, but I think a solid 7 is fair. The game looks, performs amazingly well for it’s age. The controls are simple but effective, and there’s enough choice to keep you going. However in knowing what the series became and how polished ultimate is I think I’m being a bit harsher on it. Don’t let this detract or turn you away from trying for the first time or even returning. It’s still a massively fun and precise game. Even more so if you go for co-op mode with some chums.
In my newest endeavour of this blogging quest of mine, I chose to add another expensive hobby to my list. As collecting legit and old retro games wasn’t enough for me. So collecting Yu-Gi-Oh cards now and mainly ’cause I just like the artwork. I used to dabble playing in my youth. How legitimately I played it though is another question. Plus scouring through my childhood collection I found many of my prized cards were fakes. Some really bad ones as well, so fuck knows how I missed them.
Just a small amount of the many, many elemental hero fusions.
What I have done as I don’t really get to actually play it properly, I bought some of the older GX speed duel boxes. Also cause they were on offer and super cheaps. That is beside the point. The closest I get is playing the few years old Legacy of the Duelist on my Switch. Which I am neither that far into, nor am I good at it. I try my best but the games A.I hates me and just wants me too suffer. I am trying to use this as my re-introduction of how to play the game, before everything became a way of fusing monsters from what I can tell. As well as the all important deck building.
The two speed duel starter boxes I chose to acquire.
Even though the rules slightly differ, small decks, less life points, skill cards etc. Primarily usd for fast duels hence the name, who’d have thunk. I’m not even sure when the last set or decks for this variation was released, or if more will be released. The ones i’ve got are from 2020. Hoenstly i’m just happy to have some cards that I never got as a kid. I’m especially thrilled at having the Gate guardian and three monsters for summoning this card. Suijin, Sanga and Kazejin. Honestly it gives me slight tingles. You can take that statement as you will. I’m also all for the never ending amount of elemental hero cards and the various fusion monsters as well.
Absolute beauties these, I tell ya.
This is definetly a slow reintergration to the world of Yu-Gi-Oh TCG, as I am so far behind on what’s what, what’s happened, what’s being added/changed. Having barely added much more to my minimal and weak collection. I will one day be more in the loop and dueling away merrily, as I begin to collect more of the standard sets, and try to amass all of the cool old cards. But most importantly as previously mentioned in my lst post of this I will one day have a functioning duel disk so I can be the coolest adult on my street and everyone will fucking know it.
As always my tasty followers, keep your eyes peeled here for future updates and new testaments that will be written in time. So that one day I may field a deck of nothing but blue eyes white dragons regardless if that’s even allowed, and as I work on purchasing Yu-Gi-Oh the 2004 Xbox exclusive The Dawn of Destiny. To give that a bash even if it did get mixed reviews, can’t be any worse then the dogshit falsebound Kingdom which i’ll always bring up and slander when given the chance. Most importantly though stay Tasty.
Having played the first Lego Star Wars game back in 2005 on the PS2, and subsequently played it many times in the various forms since, played 2 on the PS2 and PSP, the complete saga on DS and 360, The force awakens on PS4, now I am playing it on PS5. I mean I even have the complete saga on my phone. I’d go as far to say that along with all of this and my physical Lego Star Wars collection, that I sometimes forget it isn’t a Lego IP and the story was always told this way. Not in big budget live action films.
Some nice stills looking straight from the films themselves.
This game shows how far the video game adaptions have come for Lego, and this spans the other franchises it uses as well, from Jurassic world, Batman, Lord of The Rings, Pirates of the Caribbean, Indiana Jones. Marvel, The Incredibles etc. Having a fully fleshed out galaxy with multiple hub planets, that all contain Kyber bricks, data cards, unlockable vehicles, characters and side quest to complete. There is 24 planets to be exact. There is 19 data cards which have replaced red bricks here but still unlock stud multipliers and other bonuses, and there are 1200 kyber bricks to find which are now used to upgrade your characters over all, or their individual sub class of say Jedi. Each mission now has 5 minikits to find across the 5 missions for each film as well as the three hidden level tasks to do as you go along.
The game has even spruced up combat, allowing combos now which help break the enemies defence or to get a higher string of attacks into a boss. There’s a cover and shoot system in play now, so you have more accuracy when in a fire fight. This also all comes neatly in a combo multiplier as you fight your way through waves of stormtroopers. This is another part where the skill trees come into play being able to increase your health and damage output overall.
Every planet you can travel too Each area has it’s own mini maps.
Graphically speaking the game looks great, the facial expressions and detail on the mini figures really stand out and make the characters look individual. Not like in the originals where they didn’t even have voices they just sorta grunted and mumbled along. Which if that’s your cup of tea then you can pay 500,000 studs to unlock that mode and reminisce of easier times before bills and adulthood ruining your life. Every explorable planet hub looks fantastic and all feel independent from one another so you aren’t just trudging along looking at all the same scenery. Honestly for what it is, it doesn’t really have any right to look as good as does.
In terms of a standard Lego game though it’s huge, with 45 main missions to work through and 140 side missions, 384 characters, and 114 vehicles. Every planet area is jam packed, worth exploring every nook and cranny. Do all the activities for kyber bricks as well. I think with having so many levels this time round, some of the story ss filled in mini activities and cutscenes between missions. This however for the better allows for the levels to focus more keenly on the bigger, more memorable moments of the films.
Just a taste of how many characters you can unlock and play as The new class upgrade system
To go along with all this there is loads of open space areas, which contain races, beat the clock, shoot the targets in the time, dog fights and even chasing down gold ships. So even just flying between planets there is stuff to be done. If you just wanna play through the missions it won’t take that much time probably around 15/16 hours maybe a bit longer if you do a bit of side stuff along the way. However trying to 100% the game which is the point I’m at it’ll easily put you into the 80+ minimum region, easily twice the length of a normal Lego game. I find that a lot of it is fun though as well it doesn’t feel too tedious and it’s most quick fun. Most of the main missions are more succinct and shorter then normal and as previously mentioned there is only 5 mini kits per level now as well. The real fun doesn’t start until you’ve hit free play and can go round with first stud multipliers as who you want. Nothing better then playing a new hope and wrecking shit as Darth Maul.
The sheer amount of content I’ve barely done. Some of the new mechanics added to specific character classes
Oddly though, one feature that isn’t that prominent is the building aspect of the game. I found a lot of the time you don’t really need to build anything to by in most missions it’s very minimal. It more focuses on have the right character selected so using the force as a Jedi, or Sith. Even being a storm trooper to detonate silver blocks, or the one that pops up the most is the droid gates. So using R2-D2 or BB8 to bypass something.
One of the many droid puzzles.
Overall I’d rate this game a very strong 8/10, Highly Tasty.
The game is really great fun especially in bite-size chunks if you haven’t got the time to play for hours and hours. It looks and plays amazingly. Having overhauled the combat and added mini skill trees to beef up the character repertoire slightly. All tightly packed in fun and highly designed levels with the trademark Lego humour. All makes for a game well worth your time just a casual fan of either fandom or a die hard fan.
Once more I have added a plethora of games to my humble collection. Namely Gamecube and PS5 games this year. Even with the 9 new additions, it took all my might not buying the remake of Crisis Core. I mean I am most definitely gonna purchase it in the near future but for now. I more then have enough to work my way through. A review on Pokemon Scarlet is coming up on the not so distant horizon, as i’ve all but finished the main three branching stories of Paldea.
My new fat stack of games. Taken in crystal clear 4k with no signs of reflection whatsoever.
Then I will attempt to work my through this delightful stack. Which as you can see is an eclectic mix. From timesplitters 2, the super gorey Callisto Protocol and Dying Light 2 which i’ve holding off on getting for a while, all the way to Shin Megami Tensei 5. With a splashing of the original Luigis Mansion on the side, a gem of horror game in Eternal Darkness. Then Super Smash Bros Melee, and soul Calibur 2 which I already have on PS2 but that version is lacking the playable version of Link. And finally the remaster of Destroy All Humans 2 a personal favourite of mine from my youth.
For me this is a top tier list, paddding out my beloved Gamecube collection, adding some new games and a reamke of a classic. I have no doubt that they will all make for some extremely tasty gaming.
But more then anything heading into the new year I will be aiming to continue the growth of TRG, with some potentially big news on the skyline of this dreary bakdrop of winter. As for following me I hopefully at the very least I ignite some fond nostalgia in you or for you to start your own collecting journey. As long as it’s a game you enjoyed playing or if you only play an hour every now and then but have kept all your old games. Any game you buy and keep makes for a great start or great addition to any collection.
Here’s hoping you all have a very merry Christmas and great new year. From me here at TRG. Hoping that Santa brings you all your gaming wishes and dreams.
For me I’ve added to my never ending stack of games, that is surely going to outlast the remainder of my hours of life with play hours the way it’s going.
As we head into the new year I want to thank you all for following along this year where I have slowly but surely grown from nothing to a slight something. With heading into the new year with only more growth here.
Let’s hope that as for me the new year brings only good things to all of you my fellow gaming enthusiasts and followers.
Enjoy your holidays stay fucking tasty, and be ready for new reviews in the new year.