This game is a culmination of 14 years since the original’s release on the Nintendo Wii up until now and everything that makes Suda 51 a genius. Suda 51 has a storied career up to date, from Killer 7, Shadows of the Damned, Lolipop Chainsaw and killer is Dead, Let it die to name a few. All of which are unmistakeably tied to his style of directing and gameplay. What always has amazed me at this super violent, and profanity laden adventure is for the most part it’s been a Nintendo exclusive which for a lot of the time in previous generations they’ve aimed to keep the systems fairly family friendly.


No More Heroes 3 is the third game in the mainline series and the fourth in total if you count Travis Strikes Again, and a random Japan release only game for mobile. This game is very much aimed at existing fans. You could pick it up and play it with no prior knowledge of the series but it would definitely require some google, as there is numerous reoccurring characters that pop up from brief encounters to boss fights, throughout the entire game. However here everything that made 1 and 2 good has been amped right up and finessed to an art for this game. The oddly specific humour dotted throughout, the super excessive blood that spurts out of your enemies with each strike and the constant profanity of mainly Travis. There is something to be said controlling a space mech, shooting a giant alien and being able to yell fuckhead at it. This truly is it’s own series and nothing else quite like it.


Bringing back open world play from 1 rather then the solely mission focused 2, Santa destroy has been expanded a fair whack, even if for some reason there is a whole host of forbidden areas you can’t access, locking out half of the total map. Each area though is filled with fun little activities; from unclogging toilets so that you can save the game whilst taking a dump, collecting shirts from fashion aliens, mowing lawns, protecting the coast from giant Alligators, or even charging down speeding cars on your bike. This is just a few to name with other mini games to partake in. With the game primarily being a hack and slash, defence missions take up most of the side content, which requires you to fight mini-bosses or waves of enemies in differing environments.


Unlike in 1 and 2 there is only one beam katana in this game, the good old Blood Berry. As much as I would have liked collecting more or having direct component upgrades. This choice actually makes for a more fun and precise fighting experience having to learn the different enemies and pick which glove upgrades you want to create and install to up/lower certain attack percentages. As well as using the WESN currency to upgrade your stats directly, from; health, damage battery charge, new special moves and battle gloves recharge rates. This is one of the issues with the game, some things aren’t explained and unless you just wonder into the laboratory under your motel room, you won’t even know to do this. Same as the battle tension gauge, which I think affects the damage of your combos with the flashier looking ones dealing higher output. I’m still not too sure even with completing the game.


One thing this game series has always done astoundingly well are boss fights and this entry is no different. As always you are aiming to climb the ranks in the UAA rankings to become number 1. This time it’s against invading aliens lead by FU. Each alien has their own boss area, one or two die due to story related so you don’t get to fight them, but they have nice nods to other older games, like final fantasy, smash bros, streets of rage or old text scrolling games. With the final fight against Fu being a really cool two stage fight where you end up in his own weird neon mirror world. What adds to all this and the lead up to the fights is the dialogue which is in a league of its own and Travis Touchdowns voice actor Robin Atkin Downes always knocking it out of the park. Great timing on delivery, and the breaking of the fourth wall on the regular adds to great moments. How he is always going on about anime, his favourite Takashi Miike films and series, with his favourite being Gozu. Which I’d admit for a long time me and my friend thought that was some weird fever dream we experienced together but it is full film, which I can only press for you the readers to experience on your own. Or when he’s trying to console his apprentice Shinobu after having her arms ripped off about his favourite NJPW fights he saw. I just find Travis to be a great written character which would be hard to confuse with anyone else.

One annoying part of this game though is the graphically inconsistencies throughout. I’m not one to moan all that much about how good a game looks, don’t get me wrong I think games should look incredible but that isn’t necessarily the main selling point. Here character design and models tend to look great, but the open world is a bit all over the shop some textures look okay to good and others look straight up shite. Not to mention the lag on loading some of them especially in the cutscenes. As it happens often it’s very noticeable. I’m not sure why this is, I think it’d be a cop out to play the switches hardware considering how good some of the titles look on it, look towards the soon to be released Xenoblade Chronicles 3. Perhaps it’s just bad optimisation, I mean the RE engine for MH Rise looks fantastic and runs great. Or maybe it was just budget/time constraints. With the game being released on Xbox and PS towards the end of the year, we may be able to see an overhaul with these certain issues but only time will tell.
Continuing from previous games, this returns with motion controls. Usually the last move on an defeated enemy with an on screen prompt of which direction to execute. Or if you use one of the many wrestling take down moves. Maybe your katana is clashing and you have to get the best of an opponent for a free string hit in. And the mildly suggestive way of re-charging your beam Katana. (Yes it does looks like his whacking off). It’s nice to have motion controls, as I feel have said before along with the touchscreen features of the switch I tend to find a lot of games forget this is available to them.


All in all for me regardless if this is the last adventure for Travis touchdown, as mentioned by Suda 51, but the ending would suggest otherwise it’s a great addition and probably my favourite so far in the series. It’s super fun to play, it’s not overly long about 12ish hours to complete the main story whilst doing a fair chunk of side activities as well. Which you can easily add about another 8 or so hours on to wrap everything up nicely, or if you so desire replay on new game plus which i’m yet to check out. I just feel having a bit more to it would’ve pushed that little bit more. Slightly better graphics and less lag. Potentially more weapons/upgrades wouldn’t have gone amiss, and creating a much bigger Santa Destroy that for the most part can’t be explored. Maybe more collectibles as well, not just the Gacha machines you have to unlock from a side mission. Not that it seems likely either but a lot of this could be addressed with DLC and this game is made for it, there is so much that could be done. I wouldn’t take all this to heart to much though as for the most part the game, is a very well written, if that’s your sort of humour anyways. Fun hack and slash adventure with great combat and fantastic boss fights.
Overall I’d give this a very high 8/10, Highly Tasty

Released, 27th August 2021, Nintendo Switch.





























































